My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army
Zap
Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Bomb Tower Goblin Barrel Skeleton Army Hunter
The Log
Goblin Barrel Skeleton Army Hunter
Earthquake
Bomb Tower Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Knight Goblin Barrel Skeleton Army Hunter
Fireball
Bomb Tower Goblin Barrel Skeleton Army Hunter
Poison
Bats Bomb Tower Skeleton Army Hunter
Lightning
Knight Bomb Tower Hunter
Rocket
Bomb Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bomb Tower Barbarian Barrel Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Knight Earthquake Goblin Barrel Skeleton Army Bomb Tower Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Knight Earthquake

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Barbarian Barrel Goblin Barrel
Knight
Bats Goblin Barrel Earthquake Barbarian Barrel Hunter
Earthquake
Knight Barbarian Barrel Hunter
Bomb Tower
Barbarian Barrel
Bats Knight Earthquake Goblin Barrel Hunter
Goblin Barrel
Knight Bats Barbarian Barrel Skeleton Army
Skeleton Army
Goblin Barrel
Hunter
Knight Earthquake Barbarian Barrel

Defense Synergies 4 11

Bats
Knight Earthquake Bomb Tower Barbarian Barrel Hunter
Knight
Bats Bomb Tower Hunter Earthquake Barbarian Barrel Skeleton Army
Earthquake
Bats Knight Bomb Tower Barbarian Barrel
Bomb Tower
Knight Barbarian Barrel Bats Earthquake Skeleton Army
Barbarian Barrel
Bomb Tower Bats Knight Earthquake Hunter
Goblin Barrel
Skeleton Army
Knight Bomb Tower
Hunter
Knight Bats Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Barbarian Barrel
Bomb Tower Skeleton Army Hunter Bats Knight
Bomb Tower Skeleton Army Hunter Bats Knight
Bomb Tower Skeleton Army Hunter Bats Knight
Earthquake Bomb Tower Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Bats Earthquake Bomb Tower Hunter
Bats Hunter Bomb Tower
Earthquake Bomb Tower Barbarian Barrel
Hunter Bomb Tower Skeleton Army
Knight Skeleton Army Barbarian Barrel Hunter
Bats Skeleton Army Knight Earthquake Bomb Tower Barbarian Barrel Hunter
Hunter Bats
Bomb Tower Skeleton Army Hunter Bats Knight Earthquake
Bomb Tower Skeleton Army Bats Earthquake Barbarian Barrel Hunter
Skeleton Army Knight Bomb Tower Hunter
Bomb Tower Skeleton Army Hunter
Bomb Tower Bats Knight Skeleton Army Hunter
Bomb Tower Bats Knight Barbarian Barrel Skeleton Army Hunter
Earthquake Bomb Tower Barbarian Barrel Hunter Bats Knight
Bomb Tower Hunter
Skeleton Army Bats Knight Earthquake Bomb Tower Barbarian Barrel Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Barbarian Barrel
Knight Bomb Tower Barbarian Barrel Hunter
Skeleton Army Bats Knight Bomb Tower Hunter
Skeleton Army Hunter Bats Knight Barbarian Barrel
Knight Skeleton Army Hunter
Bats Bomb Tower Hunter
Skeleton Army Bats Knight Bomb Tower Hunter
Knight Bomb Tower Skeleton Army Hunter
Bats Knight Bomb Tower Barbarian Barrel Skeleton Army
Skeleton Army
Bats Knight Bomb Tower Hunter
Skeleton Army
Skeleton Army Knight Bomb Tower Hunter
Bomb Tower Skeleton Army
Skeleton Army Bats Knight Bomb Tower Barbarian Barrel Hunter
Bats Earthquake Bomb Tower Barbarian Barrel Hunter
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Barbarian Barrel
Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Knight Barbarian Barrel
Earthquake Barbarian Barrel
Bats Hunter
Earthquake
Earthquake Barbarian Barrel Hunter
Bats
Knight Earthquake Barbarian Barrel
Earthquake Knight Barbarian Barrel Hunter
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Hunter
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Bats
Earthquake Barbarian Barrel Hunter
Earthquake Barbarian Barrel
Earthquake
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Hunter
Earthquake Barbarian Barrel Hunter
Barbarian Barrel
Bats Hunter
Bats
Earthquake Hunter
Earthquake
Earthquake Bats Barbarian Barrel Skeleton Army
Hunter
Barbarian Barrel
Knight Hunter
Earthquake
Bats
Bats
Barbarian Barrel

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