My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Musketeer Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant
Giant Snowball
Bomber Bats Musketeer Baby Dragon Witch
Zap
Bomber Bats Witch
Barbarian Barrel
Bomber Knight Musketeer Witch
The Log
Bomber Musketeer Witch
Earthquake
Bomber Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Knight Musketeer Baby Dragon Witch
Fireball
Bomber Musketeer Baby Dragon Witch
Poison
Bomber Bats Musketeer Witch
Lightning
Knight Musketeer Baby Dragon Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Knight Fireball Musketeer Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Knight Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Knight Baby Dragon
Bats
Knight Giant Bomber Baby Dragon
Knight
Bats Musketeer Baby Dragon Bomber Fireball Witch
Fireball
Knight Giant Baby Dragon
Musketeer
Knight Giant Baby Dragon
Giant
Bomber Bats Musketeer Fireball Baby Dragon Witch
Baby Dragon
Knight Bomber Bats Fireball Musketeer Giant Witch
Witch
Knight Giant Baby Dragon

Defense Synergies 3 9

Bomber
Knight Bats
Bats
Knight Bomber Musketeer Baby Dragon
Knight
Bomber Bats Musketeer Fireball Baby Dragon Witch
Fireball
Knight Musketeer
Musketeer
Knight Bats Fireball Baby Dragon
Giant
Baby Dragon
Bats Knight Musketeer Witch
Witch
Knight Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Musketeer Baby Dragon
Bomber Bats Knight Musketeer Witch
Witch Bomber Bats Knight Musketeer
Witch Bomber Bats Knight Musketeer
Bomber Fireball
Fireball Bomber Bats Musketeer Baby Dragon
Bats Musketeer Fireball Baby Dragon Witch
Fireball Musketeer Baby Dragon
Witch Musketeer
Knight Bomber Musketeer
Bats Witch Bomber Knight Fireball Musketeer Baby Dragon
Musketeer Bats Fireball Baby Dragon Witch
Bomber Bats Knight Fireball Musketeer Witch
Bomber Fireball Bats Baby Dragon Witch
Knight
Fireball
Bomber Bats Knight Fireball Musketeer Witch
Fireball Bomber Bats Knight Musketeer Baby Dragon Witch
Baby Dragon Witch Bomber Bats Knight Fireball Musketeer
Musketeer
Bomber Bats Knight Fireball Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Witch
Fireball Bomber Knight Musketeer Baby Dragon
Bats Knight Musketeer Witch
Bats Knight Fireball Musketeer
Knight Musketeer Witch
Fireball Bats Musketeer Baby Dragon Witch
Bats Knight Fireball Musketeer Witch
Knight
Bats Knight Fireball Baby Dragon Witch
Witch Musketeer
Bats Knight Musketeer Witch
Fireball
Knight Fireball Witch
Bomber Fireball Musketeer Baby Dragon Witch
Witch Bomber Bats Knight Fireball Musketeer Baby Dragon
Bats Bomber Fireball Musketeer Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Knight Fireball Musketeer
Bomber Fireball Baby Dragon
Fireball Bats Musketeer Baby Dragon Witch
Bomber Musketeer Baby Dragon Witch
Fireball Baby Dragon
Fireball
Bats Fireball Musketeer
Knight Fireball Musketeer
Fireball Musketeer Baby Dragon
Knight Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Bomber Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Baby Dragon
Fireball
Bomber Bats
Bomber Fireball Musketeer Baby Dragon
Bomber Fireball Baby Dragon Witch
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Bomber Fireball Baby Dragon Witch
Witch
Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Baby Dragon
Bats Fireball Musketeer Baby Dragon Witch
Bats Fireball Musketeer Witch
Fireball
Bomber Fireball Musketeer
Fireball
Fireball
Bats Fireball Musketeer Witch
Fireball Musketeer Baby Dragon Witch
Fireball
Fireball Knight Musketeer Baby Dragon
Bomber Fireball Musketeer Baby Dragon
Fireball
Musketeer
Bats Fireball Musketeer Baby Dragon Witch
Bats Fireball Musketeer Witch
Fireball Musketeer Baby Dragon Witch

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