My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel Witch
Zap
Bats Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Inferno Tower Goblin Barrel Witch Electro Wizard Magic Archer
The Log
Goblin Barrel Witch
Earthquake
Inferno Tower Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Goblin Barrel Witch Electro Wizard Magic Archer
Fireball
Inferno Tower Goblin Barrel Witch Electro Wizard Magic Archer
Poison
Bats Inferno Tower Witch Electro Wizard Magic Archer
Lightning
Inferno Tower Witch Electro Wizard Magic Archer
Rocket
Inferno Tower Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Electro Wizard Magic Archer Inferno Tower Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Barrel Electro Wizard Magic Archer

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel
Inferno Tower
Rocket
Goblin Barrel
Bats Mega Knight
Witch
Mega Knight
Electro Wizard
Magic Archer Mega Knight
Magic Archer
Electro Wizard Mega Knight
Mega Knight
Bats Goblin Barrel Witch Electro Wizard Magic Archer

Defense Synergies 1 9

Bats
Inferno Tower Electro Wizard Mega Knight
Inferno Tower
Electro Wizard Bats Mega Knight
Rocket
Goblin Barrel
Witch
Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Bats Witch Magic Archer Mega Knight
Magic Archer
Electro Wizard Mega Knight
Mega Knight
Bats Inferno Tower Witch Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Electro Wizard Magic Archer
Inferno Tower Bats Witch Electro Wizard Mega Knight
Inferno Tower Rocket Witch Mega Knight Bats Electro Wizard
Inferno Tower Witch Bats Electro Wizard Mega Knight
Rocket Mega Knight
Bats Electro Wizard Magic Archer Mega Knight
Bats Inferno Tower Rocket Electro Wizard Witch Magic Archer
Rocket Inferno Tower Electro Wizard Magic Archer Mega Knight
Inferno Tower Witch
Inferno Tower Electro Wizard Mega Knight
Bats Witch Electro Wizard Magic Archer Mega Knight
Inferno Tower Bats Witch Electro Wizard Magic Archer
Inferno Tower Mega Knight Bats Rocket Witch Electro Wizard
Rocket Mega Knight Bats Witch Electro Wizard Magic Archer
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Rocket Electro Wizard Mega Knight
Mega Knight Bats Inferno Tower Witch Electro Wizard
Mega Knight Bats Witch Electro Wizard Magic Archer
Witch Bats Electro Wizard Magic Archer Mega Knight
Inferno Tower Electro Wizard
Mega Knight Bats Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Witch Electro Wizard
Electro Wizard Rocket Magic Archer Mega Knight
Mega Knight Bats Inferno Tower Rocket Witch Electro Wizard
Rocket Mega Knight Bats Inferno Tower Electro Wizard
Inferno Tower Witch Mega Knight
Rocket Bats Witch Electro Wizard Magic Archer
Rocket Bats Inferno Tower Witch Electro Wizard
Inferno Tower Mega Knight
Rocket Electro Wizard Mega Knight Bats Inferno Tower Witch Magic Archer
Inferno Tower Witch
Mega Knight Bats Inferno Tower Witch
Rocket Mega Knight Electro Wizard
Rocket Mega Knight Inferno Tower Witch
Witch Magic Archer Mega Knight
Inferno Tower Witch Electro Wizard Bats Rocket Magic Archer
Bats Mega Knight Inferno Tower Witch Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Electro Wizard Magic Archer
Rocket Magic Archer
Rocket
Rocket Magic Archer Mega Knight
Bats Rocket Witch Magic Archer
Witch Magic Archer
Magic Archer
Rocket Bats Electro Wizard
Rocket Electro Wizard Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Witch Magic Archer
Magic Archer Rocket Mega Knight
Rocket
Bats Rocket
Rocket Electro Wizard Magic Archer Mega Knight
Rocket Witch Magic Archer Mega Knight
Rocket Magic Archer Mega Knight
Rocket
Rocket
Rocket
Witch Magic Archer Mega Knight
Witch
Witch Electro Wizard Magic Archer
Witch Magic Archer Mega Knight
Rocket Magic Archer
Bats Witch Electro Wizard Magic Archer
Rocket Electro Wizard Bats Witch
Rocket Magic Archer Mega Knight
Rocket Electro Wizard Magic Archer
Mega Knight
Rocket Magic Archer
Electro Wizard Bats Rocket Witch Magic Archer
Rocket Witch Electro Wizard Magic Archer
Rocket Electro Wizard Magic Archer Mega Knight
Magic Archer
Rocket
Mega Knight
Bats Rocket Witch Electro Wizard Magic Archer
Bats Rocket Witch Electro Wizard Magic Archer
Rocket Witch Electro Wizard Magic Archer Mega Knight

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