My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Inferno Tower Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Witch Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Goblin Hut Guards Witch Little Prince
Zap
Bats Goblin Hut Inferno Tower Guards Witch Little Prince
Barbarian Barrel
Goblin Hut Inferno Tower Guards Witch Little Prince
The Log
Goblin Hut Guards Witch Little Prince
Earthquake
Goblin Hut Inferno Tower Guards Witch
Arrows
Bats Goblin Hut Guards Witch Little Prince
Royal Delivery
Bats Goblin Hut Guards Witch Little Prince
Fireball
Goblin Hut Inferno Tower Witch Little Prince
Poison
Bats Goblin Hut Inferno Tower Guards Witch Little Prince
Lightning
Goblin Hut Inferno Tower Witch Little Prince
Rocket
Goblin Hut Inferno Tower Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Guards Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Little Prince Poison Goblin Hut Inferno Tower Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Guards Little Prince Poison

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Golem
Goblin Hut
Golem
Inferno Tower
Guards
Poison
Golem
Witch
Golem
Golem
Poison Bats Goblin Hut Witch
Little Prince

Defense Synergies 1 5

Bats
Inferno Tower
Goblin Hut
Inferno Tower
Inferno Tower
Guards Bats Goblin Hut Poison
Guards
Inferno Tower Poison Witch
Poison
Inferno Tower Guards
Witch
Guards
Golem
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Inferno Tower
Inferno Tower Bats Goblin Hut Witch
Goblin Hut Inferno Tower Witch Bats
Goblin Hut Inferno Tower Witch Bats Guards
Poison
Bats Guards
Bats Inferno Tower Goblin Hut Poison Witch Little Prince
Inferno Tower Poison
Inferno Tower Witch Goblin Hut
Guards Inferno Tower Little Prince
Bats Guards Poison Witch Goblin Hut
Inferno Tower Bats Goblin Hut Poison Witch
Goblin Hut Inferno Tower Bats Guards Witch
Bats Goblin Hut Guards Poison Witch
Inferno Tower Goblin Hut
Inferno Tower Goblin Hut
Bats Goblin Hut Inferno Tower Poison Witch
Bats Goblin Hut Guards Witch Little Prince
Poison Witch Bats Goblin Hut Guards Little Prince
Goblin Hut Inferno Tower
Bats Guards Poison Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Hut Inferno Tower Witch
Poison
Guards Bats Goblin Hut Inferno Tower Witch
Guards Bats Inferno Tower
Inferno Tower Goblin Hut Guards Witch
Poison Bats Goblin Hut Witch
Guards Bats Goblin Hut Inferno Tower Witch
Inferno Tower
Bats Goblin Hut Inferno Tower Poison Witch
Inferno Tower Witch Goblin Hut Guards
Bats Goblin Hut Inferno Tower Guards Witch
Guards Poison
Inferno Tower Guards Witch
Witch
Goblin Hut Inferno Tower Guards Witch Bats Poison Little Prince
Bats Poison Goblin Hut Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison
Goblin Hut Poison
Guards Poison
Poison
Poison Bats Witch
Poison Witch
Poison
Poison
Bats Guards Poison
Poison
Poison
Poison Goblin Hut
Poison
Goblin Hut Poison
Goblin Hut Poison Witch
Goblin Hut Poison
Poison
Bats
Poison
Poison Witch Little Prince
Poison
Poison
Poison
Poison Witch Little Prince
Witch
Poison Witch
Poison Witch
Poison
Poison Bats Witch Little Prince
Bats Goblin Hut Guards Poison Witch
Poison
Poison
Poison
Bats Goblin Hut Guards Witch
Poison Witch
Poison
Poison
Poison
Bats Guards Poison Witch
Bats Poison Witch
Poison Witch Little Prince

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