My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Dark Prince Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Clone Dark Prince
Giant Snowball
Bats Goblin Gang Clone
Zap
Bats Goblin Gang Clone Dark Prince
Barbarian Barrel
Goblin Gang Valkyrie Wizard Clone Dark Prince Magic Archer
The Log
Goblin Gang Clone Dark Prince
Earthquake
Goblin Gang Clone
Arrows
Bats Goblin Gang Clone
Royal Delivery
Bats Goblin Gang Valkyrie Wizard Clone Dark Prince Magic Archer
Fireball
Goblin Gang Wizard Clone Magic Archer
Poison
Bats Goblin Gang Wizard Clone Magic Archer
Lightning
Valkyrie Wizard Dark Prince Magic Archer
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Clone Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Clone Valkyrie Dark Prince Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Clone Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Clone Dark Prince
Goblin Gang
Valkyrie Clone Dark Prince
Valkyrie
Bats Goblin Gang Wizard Dark Prince Magic Archer
Wizard
Valkyrie Dark Prince Mega Knight
Clone
Bats Goblin Gang Magic Archer
Dark Prince
Bats Goblin Gang Valkyrie Wizard Magic Archer
Magic Archer
Valkyrie Clone Dark Prince Mega Knight
Mega Knight
Bats Wizard Magic Archer

Defense Synergies 0 12

Bats
Valkyrie Dark Prince Mega Knight
Goblin Gang
Valkyrie Dark Prince Magic Archer
Valkyrie
Bats Goblin Gang Wizard Magic Archer
Wizard
Valkyrie Dark Prince Mega Knight
Clone
Dark Prince
Bats Goblin Gang Wizard Magic Archer
Magic Archer
Goblin Gang Valkyrie Dark Prince Mega Knight
Mega Knight
Bats Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Magic Archer
Bats Goblin Gang Valkyrie Dark Prince Mega Knight
Goblin Gang Mega Knight Bats Valkyrie Dark Prince
Bats Goblin Gang Valkyrie Dark Prince Mega Knight
Valkyrie Dark Prince Mega Knight
Goblin Gang Bats Valkyrie Dark Prince Magic Archer Mega Knight
Bats Goblin Gang Wizard Magic Archer
Valkyrie Magic Archer Mega Knight
Goblin Gang
Goblin Gang Valkyrie Dark Prince Mega Knight
Bats Goblin Gang Valkyrie Wizard Dark Prince Magic Archer Mega Knight
Bats Goblin Gang Wizard Magic Archer
Mega Knight Bats Goblin Gang Valkyrie Wizard Dark Prince
Valkyrie Wizard Mega Knight Bats Goblin Gang Dark Prince Magic Archer
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Wizard Mega Knight Bats Goblin Gang Valkyrie Dark Prince
Mega Knight Bats Goblin Gang Valkyrie Wizard Dark Prince Magic Archer
Valkyrie Wizard Bats Dark Prince Magic Archer Mega Knight
Goblin Gang Valkyrie Wizard Dark Prince Mega Knight Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Dark Prince
Goblin Gang Valkyrie Wizard Magic Archer Mega Knight
Goblin Gang Mega Knight Bats Valkyrie Dark Prince
Goblin Gang Valkyrie Dark Prince Mega Knight Bats
Goblin Gang Valkyrie Dark Prince Mega Knight
Wizard Bats Goblin Gang Magic Archer
Goblin Gang Dark Prince Bats Valkyrie
Mega Knight Valkyrie Dark Prince
Mega Knight Bats Valkyrie Dark Prince Magic Archer
Goblin Gang
Mega Knight Bats Valkyrie Dark Prince
Mega Knight Valkyrie Dark Prince
Dark Prince Mega Knight Goblin Gang Valkyrie Wizard
Wizard Valkyrie Magic Archer Mega Knight
Goblin Gang Bats Valkyrie Dark Prince Magic Archer
Bats Valkyrie Mega Knight Wizard Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Magic Archer
Magic Archer
Valkyrie Dark Prince
Wizard Valkyrie Dark Prince Magic Archer Mega Knight
Wizard Bats Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard
Bats Goblin Gang
Valkyrie Wizard Dark Prince Magic Archer
Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer Wizard Mega Knight
Bats
Wizard Dark Prince Magic Archer Mega Knight
Valkyrie Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Valkyrie Wizard Dark Prince Magic Archer Mega Knight
Wizard Magic Archer
Wizard Magic Archer Mega Knight
Magic Archer
Bats Wizard Magic Archer
Bats Wizard
Wizard Magic Archer Mega Knight
Magic Archer
Mega Knight
Wizard Magic Archer
Bats Goblin Gang Dark Prince Magic Archer
Wizard Magic Archer
Goblin Gang Valkyrie Wizard Dark Prince Magic Archer Mega Knight
Wizard Magic Archer
Dark Prince Mega Knight
Bats Goblin Gang Magic Archer
Bats Magic Archer
Dark Prince Magic Archer Mega Knight

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