My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Flying Machine P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Graveyard
Giant Snowball
Bats Archers Goblin Gang Flying Machine Graveyard
Zap
Bats Archers Goblin Gang Flying Machine Graveyard
Barbarian Barrel
Archers Knight Goblin Gang Graveyard
The Log
Archers Goblin Gang Graveyard
Earthquake
Archers Goblin Gang Graveyard
Arrows
Bats Archers Goblin Gang Flying Machine Graveyard
Royal Delivery
Bats Archers Knight Goblin Gang Flying Machine P.E.K.K.A Graveyard
Fireball
Archers Goblin Gang Flying Machine
Poison
Bats Archers Goblin Gang Flying Machine Graveyard
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Knight Goblin Gang Flying Machine Poison Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Knight Goblin Gang

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Flying Machine P.E.K.K.A Graveyard
Archers
Knight P.E.K.K.A Graveyard
Knight
Bats Archers Goblin Gang Graveyard Flying Machine Poison
Goblin Gang
Knight P.E.K.K.A
Flying Machine
Bats Knight P.E.K.K.A Graveyard
Poison
P.E.K.K.A Graveyard Knight
P.E.K.K.A
Poison Bats Archers Goblin Gang Flying Machine Graveyard
Graveyard
Knight Poison Bats Archers Flying Machine P.E.K.K.A

Defense Synergies 3 8

Bats
Knight P.E.K.K.A
Archers
Knight Goblin Gang P.E.K.K.A
Knight
Bats Archers Goblin Gang Flying Machine Poison
Goblin Gang
Knight Archers Flying Machine P.E.K.K.A
Flying Machine
Knight Goblin Gang P.E.K.K.A
Poison
Knight
P.E.K.K.A
Bats Archers Goblin Gang Flying Machine
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Flying Machine
P.E.K.K.A Bats Knight Goblin Gang Flying Machine
Goblin Gang P.E.K.K.A Bats Archers Knight
P.E.K.K.A Bats Knight Goblin Gang
Poison P.E.K.K.A
Goblin Gang Bats Archers Flying Machine
Bats Archers Goblin Gang Flying Machine Poison
Flying Machine Poison P.E.K.K.A
P.E.K.K.A Goblin Gang
Knight Goblin Gang Archers
Bats Archers Goblin Gang Poison Knight Flying Machine
Bats Archers Goblin Gang Flying Machine Poison
P.E.K.K.A Bats Knight Goblin Gang Flying Machine
Bats Goblin Gang Poison P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Goblin Gang P.E.K.K.A
Bats Knight Goblin Gang Poison P.E.K.K.A
Bats Archers Knight Goblin Gang Flying Machine
Poison Bats Archers Knight Flying Machine
P.E.K.K.A
Goblin Gang Bats Archers Knight Flying Machine Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers P.E.K.K.A
Poison Archers Knight Goblin Gang Flying Machine
Goblin Gang P.E.K.K.A Bats Knight
Goblin Gang P.E.K.K.A Bats Knight
P.E.K.K.A Knight Goblin Gang
Poison Bats Archers Goblin Gang Flying Machine
Goblin Gang P.E.K.K.A Bats Archers Knight Flying Machine
P.E.K.K.A Knight
P.E.K.K.A Bats Knight Flying Machine Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Knight Flying Machine
P.E.K.K.A Poison
P.E.K.K.A Knight Goblin Gang
Archers Flying Machine
Goblin Gang Bats Archers Knight Flying Machine Poison P.E.K.K.A
Bats Poison Archers Flying Machine P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Flying Machine
Poison Flying Machine
Flying Machine Poison
Knight Flying Machine Poison
Poison
Poison Bats Flying Machine
Archers Flying Machine Poison
Poison Flying Machine
Poison Flying Machine
Bats Goblin Gang Poison
Poison Knight Flying Machine
Poison Archers Flying Machine
Flying Machine Poison Knight
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Poison
Bats
Archers Flying Machine Poison
Flying Machine Poison
Poison
Poison
Flying Machine Poison
Poison
Poison Flying Machine
Flying Machine Poison
Poison
Poison Bats Archers Flying Machine
Bats Flying Machine Poison
Poison
Poison
P.E.K.K.A
Poison
Bats Archers Goblin Gang Flying Machine
Poison Archers Flying Machine
Poison Knight Goblin Gang Flying Machine
Flying Machine Poison
Poison
Flying Machine P.E.K.K.A
Bats Goblin Gang Flying Machine Poison
Bats Flying Machine Poison
Poison Flying Machine

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