My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Prince
Giant Snowball
Bats Goblin Gang Balloon
Zap
Bats Goblin Gang Balloon Prince
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Mini P.E.K.K.A Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Wizard Balloon Prince
Fireball
Goblin Gang Wizard Balloon
Poison
Bats Goblin Gang Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon Prince
Rocket
Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Fireball Mini P.E.K.K.A Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Goblin Gang Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mini P.E.K.K.A Rage Prince
Goblin Gang
Mini P.E.K.K.A Balloon Prince
Fireball
Mini P.E.K.K.A
Bats Goblin Gang Wizard Rage
Wizard
Mini P.E.K.K.A Rage Balloon Prince
Rage
Balloon Bats Mini P.E.K.K.A Wizard Prince
Balloon
Bats Rage Goblin Gang Wizard
Prince
Bats Goblin Gang Wizard Rage

Defense Synergies 0 7

Bats
Mini P.E.K.K.A Prince
Goblin Gang
Mini P.E.K.K.A Prince
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Goblin Gang Fireball Wizard
Wizard
Mini P.E.K.K.A Prince
Rage
Balloon
Prince
Bats Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Mini P.E.K.K.A Bats Goblin Gang Prince
Goblin Gang Mini P.E.K.K.A Prince Bats
Mini P.E.K.K.A Prince Bats Goblin Gang
Fireball Mini P.E.K.K.A Prince
Goblin Gang Fireball Bats
Bats Goblin Gang Fireball Wizard
Fireball
Mini P.E.K.K.A Goblin Gang Prince
Goblin Gang Mini P.E.K.K.A Prince
Bats Goblin Gang Fireball Wizard
Bats Goblin Gang Fireball Wizard
Mini P.E.K.K.A Prince Bats Goblin Gang Fireball Wizard
Fireball Wizard Bats Goblin Gang Mini P.E.K.K.A Prince
Mini P.E.K.K.A Goblin Gang Prince
Goblin Gang Fireball Mini P.E.K.K.A Prince
Wizard Bats Goblin Gang Fireball Mini P.E.K.K.A Prince
Fireball Bats Goblin Gang Wizard Prince
Wizard Bats Fireball
Mini P.E.K.K.A Prince
Goblin Gang Wizard Bats Fireball Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball Prince
Fireball Goblin Gang Mini P.E.K.K.A Wizard Prince
Goblin Gang Bats Mini P.E.K.K.A Prince
Goblin Gang Mini P.E.K.K.A Prince Bats Fireball
Goblin Gang Mini P.E.K.K.A Prince
Fireball Wizard Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Prince Bats Fireball
Mini P.E.K.K.A Prince
Bats Fireball Mini P.E.K.K.A Prince
Goblin Gang
Bats Mini P.E.K.K.A Prince
Fireball Prince
Mini P.E.K.K.A Prince Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Bats Fireball Mini P.E.K.K.A Prince
Bats Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball Prince
Fireball Wizard
Fireball Wizard Bats
Wizard
Fireball Wizard
Fireball Wizard
Bats Goblin Gang Fireball Mini P.E.K.K.A Prince
Fireball Wizard Prince
Fireball Wizard
Fireball
Fireball
Fireball Prince
Fireball Wizard
Fireball Wizard
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Prince
Fireball Wizard
Fireball Prince
Fireball Wizard
Prince
Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard Prince
Fireball
Bats Fireball Wizard
Bats Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Prince
Fireball Wizard
Bats Goblin Gang Fireball Prince
Fireball Wizard
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard Prince
Fireball Wizard
Fireball
Prince
Bats Goblin Gang Fireball
Bats Fireball
Fireball Prince

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