My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elixir Golem Guards Clone
Giant Snowball
Bats Goblin Gang Guards Clone Witch
Zap
Bats Goblin Gang Guards Clone Witch
Barbarian Barrel
Goblin Gang Elixir Golem Guards Clone Witch
The Log
Goblin Gang Elixir Golem Guards Clone Witch
Earthquake
Goblin Gang Elixir Golem Guards Clone Witch
Arrows
Bats Goblin Gang Guards Clone Witch
Royal Delivery
Bats Goblin Gang Elixir Golem Guards Clone Witch Bowler
Fireball
Goblin Gang Elixir Golem Clone Witch Bowler
Poison
Bats Goblin Gang Elixir Golem Guards Clone Witch
Lightning
Witch Bowler
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Guards Clone Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Elixir Golem Guards Clone Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Elixir Golem

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elixir Golem Clone Bowler
Goblin Gang
Elixir Golem Clone Bowler
Elixir Golem
Bats Goblin Gang Witch Bowler The Log
Guards
Clone The Log
Clone
Bats Goblin Gang Guards Witch Bowler
Witch
Elixir Golem Clone Bowler
Bowler
Bats Goblin Gang Elixir Golem Clone Witch The Log
The Log
Elixir Golem Guards Bowler

Defense Synergies 1 8

Bats
Bowler The Log
Goblin Gang
Guards The Log
Elixir Golem
Guards
Goblin Gang Witch The Log
Clone
Witch
Guards Bowler The Log
Bowler
The Log Bats Witch
The Log
Bowler Bats Goblin Gang Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler The Log
Bats Goblin Gang Witch The Log
Goblin Gang Witch Bowler Bats
Witch Bats Goblin Gang Guards Bowler
Bowler The Log
Goblin Gang Bowler The Log Bats Guards
Bats Goblin Gang Witch
Bowler The Log
Witch Goblin Gang
Goblin Gang Guards Bowler
Bats Goblin Gang Guards Witch Bowler The Log
Bats Goblin Gang Witch
Bowler Bats Goblin Gang Guards Witch The Log
Bowler Bats Goblin Gang Guards Witch The Log
Goblin Gang
Goblin Gang Bowler The Log
Bats Goblin Gang Witch Bowler
Bats Goblin Gang Guards Witch Bowler The Log
Witch The Log Bats Guards Bowler
Goblin Gang Bowler Bats Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Witch Bowler
Goblin Gang Bowler The Log
Goblin Gang Guards Bats Witch Bowler The Log
Goblin Gang Guards Bowler Bats The Log
Goblin Gang Guards Witch Bowler
Bats Goblin Gang Witch
Goblin Gang Guards Bats Witch Bowler
Bats Witch The Log
Witch Goblin Gang Guards
Bats Guards Witch Bowler
Guards Bowler The Log
Bowler Goblin Gang Guards Witch
Witch Bowler
Goblin Gang Guards Witch Bats Bowler The Log
Bats Bowler Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Bowler The Log
The Log
Guards The Log
Bowler The Log
Bats Witch
Witch Bowler The Log
The Log Bowler
The Log
Bats Goblin Gang Guards Bowler
Bowler The Log
Bowler The Log
The Log
Witch Bowler The Log
Bowler The Log
Bats
Bowler The Log
Witch Bowler The Log
Bowler The Log
Bowler The Log
The Log
The Log Witch Bowler
Witch
The Log Witch Bowler
Witch Bowler The Log
The Log
Bats Witch
Bats Guards Witch
Bowler
The Log
Bowler The Log
Bats Goblin Gang Guards Witch
Witch
The Log
Goblin Gang Bowler
The Log Bowler
Bats Goblin Gang Guards Witch Bowler The Log
Bats Witch
Witch Bowler The Log

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