My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Bats Goblin Barrel Skeleton Army Inferno Dragon
Zap
Bats Firecracker Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Skeleton Army Magic Archer
The Log
Firecracker Goblin Barrel Skeleton Army
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Bats Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Bats Firecracker Valkyrie Goblin Barrel Skeleton Army Inferno Dragon Magic Archer
Fireball
Firecracker Goblin Barrel Skeleton Army Inferno Dragon Magic Archer
Poison
Bats Firecracker Skeleton Army Magic Archer
Lightning
Valkyrie Inferno Dragon Magic Archer
Rocket
Valkyrie Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Goblin Barrel Skeleton Army Valkyrie Inferno Dragon Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Goblin Barrel Skeleton Army

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Firecracker Goblin Barrel Inferno Dragon
Firecracker
Bats Valkyrie Goblin Barrel Inferno Dragon Mega Knight
Valkyrie
Bats Goblin Barrel Firecracker Magic Archer
Goblin Barrel
Valkyrie Bats Firecracker Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Inferno Dragon
Mega Knight Bats Firecracker
Magic Archer
Valkyrie Mega Knight
Mega Knight
Bats Inferno Dragon Firecracker Goblin Barrel Magic Archer

Defense Synergies 1 11

Bats
Firecracker Valkyrie Inferno Dragon Mega Knight
Firecracker
Valkyrie Bats Skeleton Army Mega Knight
Valkyrie
Firecracker Bats Magic Archer
Goblin Barrel
Skeleton Army
Firecracker Inferno Dragon Magic Archer
Inferno Dragon
Bats Skeleton Army Mega Knight
Magic Archer
Valkyrie Skeleton Army Mega Knight
Mega Knight
Bats Firecracker Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Magic Archer
Skeleton Army Inferno Dragon Bats Firecracker Valkyrie Mega Knight
Skeleton Army Mega Knight Bats Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Bats Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Valkyrie Magic Archer Mega Knight
Bats Inferno Dragon Firecracker Magic Archer
Valkyrie Magic Archer Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Firecracker Valkyrie Mega Knight
Bats Valkyrie Skeleton Army Firecracker Magic Archer Mega Knight
Inferno Dragon Bats Firecracker Magic Archer
Skeleton Army Mega Knight Bats Valkyrie
Valkyrie Skeleton Army Mega Knight Bats Firecracker Magic Archer
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Inferno Dragon Mega Knight
Mega Knight Bats Firecracker Valkyrie Skeleton Army
Mega Knight Bats Firecracker Valkyrie Skeleton Army Magic Archer
Valkyrie Bats Firecracker Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Valkyrie Skeleton Army Mega Knight Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight
Firecracker Valkyrie Inferno Dragon Magic Archer Mega Knight
Skeleton Army Mega Knight Bats Valkyrie
Valkyrie Skeleton Army Mega Knight Bats
Valkyrie Skeleton Army Inferno Dragon Mega Knight
Firecracker Bats Magic Archer
Skeleton Army Bats Valkyrie
Mega Knight Valkyrie Skeleton Army Inferno Dragon
Mega Knight Bats Firecracker Valkyrie Skeleton Army Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Bats Valkyrie
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie
Firecracker Valkyrie Skeleton Army Magic Archer Mega Knight
Skeleton Army Bats Firecracker Valkyrie Inferno Dragon Magic Archer
Bats Valkyrie Mega Knight Firecracker Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie
Firecracker Magic Archer
Magic Archer
Firecracker Valkyrie
Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Bats Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Bats
Firecracker Valkyrie Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Bats
Firecracker Magic Archer Mega Knight
Firecracker Valkyrie Magic Archer Mega Knight
Magic Archer Mega Knight
Firecracker Valkyrie Magic Archer Mega Knight
Inferno Dragon
Firecracker Magic Archer
Magic Archer Mega Knight
Firecracker Magic Archer
Bats Firecracker Magic Archer
Bats Firecracker
Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Bats Skeleton Army Magic Archer
Firecracker Magic Archer
Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Mega Knight
Bats Firecracker Magic Archer
Firecracker Bats Magic Archer
Firecracker Magic Archer Mega Knight

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