My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Balloon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon
Giant Snowball
Bats Guards Balloon
Zap
Bats Firecracker Inferno Tower Guards Balloon
Barbarian Barrel
Firecracker Inferno Tower Guards
The Log
Firecracker Mini P.E.K.K.A Guards
Earthquake
Firecracker Inferno Tower Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Guards Balloon Bowler
Fireball
Firecracker Inferno Tower Balloon Bowler
Poison
Bats Firecracker Inferno Tower Guards Balloon
Lightning
Mini P.E.K.K.A Inferno Tower Balloon Bowler
Rocket
Inferno Tower Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Inferno Tower Guards Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Guards Mini P.E.K.K.A Inferno Tower Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Firecracker Mini P.E.K.K.A Bowler
Firecracker
Bats Mini P.E.K.K.A Balloon Bowler
Mini P.E.K.K.A
Bats Firecracker Bowler The Log
Inferno Tower
Guards
The Log
Balloon
Bats Firecracker The Log
Bowler
Bats Firecracker Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Guards Balloon Bowler

Defense Synergies 5 11

Bats
Firecracker Mini P.E.K.K.A Inferno Tower Bowler The Log
Firecracker
The Log Bats Mini P.E.K.K.A Inferno Tower Guards
Mini P.E.K.K.A
The Log Bats Firecracker Guards Bowler
Inferno Tower
Guards The Log Bats Firecracker
Guards
Inferno Tower Firecracker Mini P.E.K.K.A The Log
Balloon
Bowler
The Log Bats Mini P.E.K.K.A
The Log
Firecracker Mini P.E.K.K.A Inferno Tower Bowler Bats Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Bats Firecracker The Log
Mini P.E.K.K.A Inferno Tower Bowler Bats
Mini P.E.K.K.A Inferno Tower Bats Firecracker Guards Bowler
Firecracker Mini P.E.K.K.A Bowler The Log
Bowler The Log Bats Firecracker Guards
Bats Inferno Tower Firecracker
Bowler Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower
Guards Firecracker Mini P.E.K.K.A Inferno Tower Bowler
Bats Guards Firecracker Bowler The Log
Inferno Tower Bats Firecracker
Mini P.E.K.K.A Inferno Tower Bowler Bats Guards The Log
Bowler Bats Firecracker Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Inferno Tower
Inferno Tower Mini P.E.K.K.A Bowler The Log
Bats Firecracker Mini P.E.K.K.A Inferno Tower Bowler
Bats Firecracker Guards Bowler The Log
The Log Bats Firecracker Guards Bowler
Mini P.E.K.K.A Inferno Tower
Bowler Bats Firecracker Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Inferno Tower Bowler
Firecracker Mini P.E.K.K.A Bowler The Log
Guards Bats Mini P.E.K.K.A Inferno Tower Bowler The Log
Mini P.E.K.K.A Guards Bowler Bats Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A Guards Bowler
Firecracker Bats
Mini P.E.K.K.A Guards Bats Inferno Tower Bowler
Mini P.E.K.K.A Inferno Tower
Bats Firecracker Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Guards
Bats Mini P.E.K.K.A Inferno Tower Guards Bowler
Guards Bowler The Log
Mini P.E.K.K.A Bowler Inferno Tower Guards
Firecracker Bowler
Inferno Tower Guards Bats Firecracker Mini P.E.K.K.A Bowler The Log
Bats Bowler Firecracker Mini P.E.K.K.A Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker Bowler The Log
The Log
Firecracker Guards The Log
Firecracker Bowler The Log
Firecracker Bats
Firecracker Bowler The Log
The Log Firecracker Bowler
The Log Firecracker
Bats Mini P.E.K.K.A Guards Bowler
Firecracker Bowler The Log
Firecracker
Firecracker Bowler The Log
Firecracker
Firecracker The Log
Firecracker Bowler The Log
Firecracker Bowler The Log
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Bowler The Log
Firecracker Bowler The Log
Bowler The Log
Bowler The Log
The Log
Firecracker The Log Bowler
Firecracker The Log Bowler
Bowler The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker Guards
Mini P.E.K.K.A Bowler
The Log
Firecracker
Firecracker Bowler The Log
Bats Guards
Firecracker
The Log
Firecracker Mini P.E.K.K.A Bowler
The Log Firecracker Bowler
Firecracker
Bats Firecracker Guards Bowler The Log
Firecracker Bats
Firecracker Bowler The Log

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