My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Lumberjack Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army Witch Lumberjack
Zap
Bats Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Skeleton Army Witch Lumberjack
The Log
Firecracker Hog Rider Skeleton Army Witch Lumberjack
Earthquake
Firecracker Hog Rider Skeleton Army Witch
Arrows
Bats Firecracker Skeleton Army Witch
Royal Delivery
Bats Firecracker Hog Rider Skeleton Army Witch Lumberjack Boss Bandit
Fireball
Firecracker Hog Rider Skeleton Army Witch Lumberjack Boss Bandit
Poison
Bats Firecracker Skeleton Army Witch Boss Bandit
Lightning
Witch Lumberjack Boss Bandit
Rocket
Hog Rider Witch Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Hog Rider Lumberjack Witch Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Skeleton Army Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Lumberjack
Firecracker
Hog Rider Bats Lumberjack Mega Knight
Hog Rider
Bats Firecracker Witch Lumberjack Mega Knight
Skeleton Army
Witch
Hog Rider Lumberjack Mega Knight
Lumberjack
Bats Firecracker Hog Rider Witch Mega Knight
Mega Knight
Bats Firecracker Hog Rider Witch Lumberjack
Boss Bandit

Defense Synergies 0 9

Bats
Firecracker Lumberjack Mega Knight
Firecracker
Bats Skeleton Army Lumberjack Mega Knight
Hog Rider
Skeleton Army
Firecracker Lumberjack
Witch
Lumberjack Mega Knight
Lumberjack
Bats Firecracker Skeleton Army Witch
Mega Knight
Bats Firecracker Witch
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeleton Army Lumberjack Bats Firecracker Witch Mega Knight
Skeleton Army Witch Lumberjack Mega Knight Bats
Skeleton Army Witch Lumberjack Bats Firecracker Mega Knight
Firecracker Skeleton Army Lumberjack Mega Knight
Skeleton Army Bats Firecracker Lumberjack Mega Knight
Bats Firecracker Witch
Mega Knight
Witch Skeleton Army Lumberjack
Skeleton Army Firecracker Lumberjack Mega Knight
Bats Skeleton Army Witch Firecracker Lumberjack Mega Knight
Bats Firecracker Witch
Skeleton Army Lumberjack Mega Knight Bats Witch
Skeleton Army Mega Knight Bats Firecracker Witch Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Mega Knight Bats Firecracker Skeleton Army Witch Lumberjack
Mega Knight Bats Firecracker Skeleton Army Witch Lumberjack
Witch Bats Firecracker Lumberjack Mega Knight
Lumberjack
Skeleton Army Mega Knight Bats Firecracker Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Witch
Firecracker Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Bats Witch
Skeleton Army Lumberjack Mega Knight Bats
Skeleton Army Witch Lumberjack Mega Knight
Firecracker Bats Witch
Skeleton Army Bats Witch Lumberjack
Mega Knight Skeleton Army Lumberjack
Mega Knight Bats Firecracker Skeleton Army Witch
Witch Skeleton Army
Mega Knight Bats Witch Lumberjack
Skeleton Army Mega Knight
Skeleton Army Mega Knight Witch Lumberjack
Firecracker Skeleton Army Witch Mega Knight
Skeleton Army Witch Bats Firecracker Lumberjack
Bats Mega Knight Firecracker Witch
Mega Knight
Skeleton Army Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Bats Witch
Firecracker Witch
Firecracker
Firecracker
Bats Lumberjack
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker Mega Knight
Bats
Firecracker Mega Knight
Firecracker Witch Mega Knight
Mega Knight
Firecracker Witch Mega Knight
Witch
Firecracker Witch
Witch Mega Knight
Firecracker
Bats Firecracker Witch
Bats Firecracker Witch
Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Skeleton Army Witch
Firecracker Witch
Firecracker Lumberjack Mega Knight
Firecracker
Firecracker Mega Knight
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: