My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Miner
Giant Snowball
Bats Goblin Barrel Miner
Zap
Bats Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Valkyrie Wizard Goblin Barrel
The Log
Firecracker Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Valkyrie Wizard Goblin Barrel P.E.K.K.A Miner
Fireball
Firecracker Wizard Goblin Barrel
Poison
Bats Firecracker Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Goblin Barrel Miner Fireball Valkyrie Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Goblin Barrel Miner

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Firecracker Goblin Barrel P.E.K.K.A
Firecracker
Miner Bats Valkyrie Goblin Barrel P.E.K.K.A
Fireball
Miner
Valkyrie
Bats Goblin Barrel Firecracker Wizard P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A Miner
Goblin Barrel
Valkyrie Bats Firecracker P.E.K.K.A Miner
P.E.K.K.A
Bats Firecracker Valkyrie Wizard Goblin Barrel
Miner
Bats Firecracker Fireball Wizard Goblin Barrel

Defense Synergies 1 9

Bats
Firecracker Valkyrie P.E.K.K.A
Firecracker
Valkyrie Bats P.E.K.K.A
Fireball
Valkyrie Miner
Valkyrie
Firecracker Bats Fireball Wizard P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Bats Firecracker Valkyrie Wizard
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Wizard
P.E.K.K.A Bats Firecracker Valkyrie
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Bats Firecracker Valkyrie
Firecracker Fireball Valkyrie P.E.K.K.A
Fireball Bats Firecracker Valkyrie
Bats Firecracker Fireball Wizard
Fireball Valkyrie P.E.K.K.A
P.E.K.K.A
Firecracker Valkyrie Miner
Bats Valkyrie Firecracker Fireball Wizard
Bats Firecracker Fireball Wizard
P.E.K.K.A Bats Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Bats Firecracker P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Wizard Bats Firecracker Fireball Valkyrie P.E.K.K.A
Fireball Bats Firecracker Valkyrie Wizard
Valkyrie Wizard Bats Firecracker Fireball
P.E.K.K.A
Valkyrie Wizard Bats Firecracker Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball P.E.K.K.A
Fireball Firecracker Valkyrie Wizard Miner
P.E.K.K.A Bats Valkyrie
Valkyrie P.E.K.K.A Bats Fireball
P.E.K.K.A Valkyrie
Firecracker Fireball Wizard Bats
P.E.K.K.A Bats Fireball Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Bats Firecracker Fireball Valkyrie
P.E.K.K.A
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Wizard
Wizard Firecracker Fireball Valkyrie
Bats Firecracker Fireball Valkyrie P.E.K.K.A
Bats Valkyrie Firecracker Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball Miner
Fireball Miner
Firecracker Fireball Valkyrie
Fireball Wizard Firecracker Valkyrie
Firecracker Fireball Wizard Bats
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Miner Firecracker Wizard
Bats Fireball
Firecracker Miner Fireball Valkyrie Wizard
Fireball Firecracker Wizard
Firecracker Fireball Miner
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Bats
Firecracker Fireball Wizard
Firecracker Fireball Valkyrie Wizard Miner
Fireball
Fireball Wizard
Fireball
Firecracker Fireball Valkyrie Wizard
Firecracker Fireball Miner Wizard
Fireball Wizard Miner
Fireball Miner Firecracker
Bats Firecracker Fireball Wizard
Bats Firecracker Fireball Wizard
Fireball
Fireball Wizard Miner
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball Wizard
Bats Fireball
Fireball Firecracker Wizard
Fireball
Fireball Miner Firecracker Valkyrie Wizard
Firecracker Fireball Wizard
Fireball
Firecracker P.E.K.K.A
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball Miner

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