My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Prince
Giant Snowball
Bats Musketeer Skeleton Army
Zap
Bats Firecracker Skeleton Army Prince
Barbarian Barrel
Firecracker Musketeer Skeleton Army
The Log
Firecracker Musketeer Skeleton Army Prince
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Musketeer Skeleton Army Prince Mother Witch
Fireball
Firecracker Musketeer Skeleton Army Mother Witch
Poison
Bats Firecracker Musketeer Skeleton Army Mother Witch
Lightning
Musketeer Prince Mother Witch
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Firecracker Skeleton Army Fireball Musketeer Mother Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Firecracker Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Prince
Firecracker
Bats Mirror Prince
Fireball
Mirror
Musketeer
Mirror Prince
Mirror
Fireball Firecracker Musketeer Skeleton Army
Skeleton Army
Mirror
Prince
Bats Firecracker Musketeer
Mother Witch

Defense Synergies 2 11

Bats
Firecracker Musketeer Prince
Firecracker
Bats Musketeer Mirror Skeleton Army Prince
Fireball
Mirror Musketeer
Musketeer
Bats Firecracker Fireball Mirror Skeleton Army
Mirror
Fireball Skeleton Army Firecracker Musketeer
Skeleton Army
Mirror Firecracker Musketeer Prince
Prince
Bats Firecracker Skeleton Army
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Musketeer
Skeleton Army Bats Firecracker Musketeer Prince
Skeleton Army Prince Bats Musketeer
Skeleton Army Prince Bats Firecracker Musketeer
Firecracker Fireball Skeleton Army Prince
Fireball Skeleton Army Bats Firecracker Musketeer Mother Witch
Bats Musketeer Firecracker Fireball
Fireball Musketeer
Musketeer Skeleton Army Prince
Skeleton Army Firecracker Musketeer Prince
Bats Skeleton Army Mother Witch Firecracker Fireball Musketeer
Musketeer Bats Firecracker Fireball
Skeleton Army Prince Bats Fireball Musketeer
Fireball Skeleton Army Bats Firecracker Prince
Skeleton Army Prince
Skeleton Army Fireball Prince
Bats Firecracker Fireball Musketeer Skeleton Army Prince
Fireball Bats Firecracker Musketeer Skeleton Army Prince
Bats Firecracker Fireball Musketeer Mother Witch
Musketeer Prince
Skeleton Army Bats Firecracker Fireball Musketeer Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Prince
Fireball Firecracker Musketeer Prince
Skeleton Army Bats Musketeer Prince
Skeleton Army Prince Bats Fireball Musketeer
Musketeer Skeleton Army Prince
Firecracker Fireball Mother Witch Bats Musketeer
Skeleton Army Prince Bats Fireball Musketeer
Skeleton Army Prince
Bats Firecracker Fireball Skeleton Army Prince
Musketeer Skeleton Army
Bats Musketeer Prince
Skeleton Army Fireball Prince
Skeleton Army Prince Fireball
Firecracker Fireball Musketeer Skeleton Army
Skeleton Army Bats Firecracker Fireball Musketeer Prince
Bats Firecracker Fireball Musketeer Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer
Firecracker Fireball Musketeer
Fireball
Firecracker Fireball Musketeer Prince
Fireball Firecracker
Firecracker Fireball Mother Witch Bats Musketeer
Firecracker Musketeer
Fireball Firecracker
Fireball Firecracker
Bats Fireball Musketeer Prince
Firecracker Fireball Musketeer Prince
Fireball Firecracker Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Prince
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Fireball
Bats
Firecracker Fireball Musketeer Prince
Firecracker Fireball Mother Witch
Fireball Musketeer Prince
Fireball
Musketeer Prince
Fireball Musketeer
Firecracker Mother Witch Fireball
Firecracker Fireball Musketeer
Fireball Musketeer Prince
Fireball Firecracker Musketeer
Bats Firecracker Fireball Musketeer Mother Witch
Bats Firecracker Fireball Musketeer
Fireball
Fireball Musketeer
Firecracker Fireball
Prince
Firecracker Fireball
Bats Fireball Musketeer Skeleton Army Prince
Fireball Firecracker Musketeer
Fireball
Fireball Firecracker Musketeer Prince
Firecracker Fireball Musketeer
Fireball
Firecracker Musketeer Prince
Bats Firecracker Fireball Musketeer
Firecracker Bats Fireball Musketeer
Firecracker Fireball Musketeer Prince

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