My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin Flying Machine Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Flying Machine Dark Prince Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Flying Machine Dark Prince Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Dark Prince Ram Rider
Giant Snowball
Bats Dart Goblin Flying Machine Goblin Barrel Ram Rider
Zap
Bats Firecracker Dart Goblin Flying Machine Goblin Barrel Dark Prince Ram Rider
Barbarian Barrel
Firecracker Dart Goblin Goblin Barrel Dark Prince Magic Archer
The Log
Firecracker Dart Goblin Goblin Barrel Dark Prince Ram Rider
Earthquake
Firecracker Goblin Barrel
Arrows
Bats Firecracker Dart Goblin Flying Machine Goblin Barrel
Royal Delivery
Bats Firecracker Dart Goblin Flying Machine Goblin Barrel Dark Prince Magic Archer Ram Rider
Fireball
Firecracker Dart Goblin Flying Machine Goblin Barrel Magic Archer Ram Rider
Poison
Bats Firecracker Dart Goblin Flying Machine Magic Archer
Lightning
Dark Prince Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Dart Goblin Goblin Barrel Flying Machine Dark Prince Magic Archer Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Dart Goblin Goblin Barrel

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Flying Machine Goblin Barrel Dark Prince Ram Rider
Firecracker
Bats Dart Goblin Flying Machine Goblin Barrel Dark Prince Ram Rider
Dart Goblin
Goblin Barrel Firecracker Dark Prince Ram Rider
Flying Machine
Bats Firecracker Dark Prince Ram Rider
Goblin Barrel
Dart Goblin Dark Prince Bats Firecracker Ram Rider
Dark Prince
Goblin Barrel Bats Firecracker Dart Goblin Flying Machine Magic Archer Ram Rider
Magic Archer
Ram Rider Dark Prince
Ram Rider
Magic Archer Bats Firecracker Dart Goblin Flying Machine Goblin Barrel Dark Prince

Defense Synergies 0 13

Bats
Firecracker Dart Goblin Dark Prince
Firecracker
Bats Dart Goblin Flying Machine Dark Prince
Dart Goblin
Bats Firecracker Flying Machine Dark Prince Magic Archer Ram Rider
Flying Machine
Firecracker Dart Goblin Dark Prince
Goblin Barrel
Dark Prince
Bats Firecracker Dart Goblin Flying Machine Magic Archer
Magic Archer
Dart Goblin Dark Prince Ram Rider
Ram Rider
Dart Goblin Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Flying Machine Magic Archer Ram Rider
Bats Firecracker Dart Goblin Flying Machine Dark Prince Ram Rider
Ram Rider Bats Dart Goblin Dark Prince
Bats Firecracker Dart Goblin Dark Prince Ram Rider
Firecracker Dark Prince
Bats Firecracker Dart Goblin Flying Machine Dark Prince Magic Archer
Bats Dart Goblin Ram Rider Firecracker Flying Machine Magic Archer
Dart Goblin Flying Machine Magic Archer Ram Rider
Firecracker Dart Goblin Dark Prince
Bats Dart Goblin Firecracker Flying Machine Dark Prince Magic Archer Ram Rider
Bats Firecracker Dart Goblin Flying Machine Magic Archer Ram Rider
Bats Flying Machine Dark Prince Ram Rider
Bats Firecracker Dart Goblin Dark Prince Magic Archer
Ram Rider
Ram Rider
Bats Firecracker Dark Prince
Bats Firecracker Dart Goblin Flying Machine Dark Prince Magic Archer Ram Rider
Bats Firecracker Dart Goblin Flying Machine Dark Prince Magic Archer Ram Rider
Dart Goblin Ram Rider
Dark Prince Bats Firecracker Dart Goblin Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Firecracker Flying Machine Magic Archer
Bats Dark Prince Ram Rider
Dark Prince Bats Ram Rider
Dark Prince Ram Rider
Firecracker Bats Dart Goblin Flying Machine Magic Archer Ram Rider
Dark Prince Bats Dart Goblin Flying Machine Ram Rider
Dark Prince
Bats Firecracker Flying Machine Dark Prince Magic Archer
Dart Goblin
Bats Dart Goblin Flying Machine Dark Prince
Dark Prince
Dark Prince Ram Rider
Firecracker Dart Goblin Flying Machine Magic Archer
Bats Firecracker Dart Goblin Flying Machine Dark Prince Magic Archer
Bats Firecracker Dart Goblin Flying Machine Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine Magic Archer Ram Rider
Dart Goblin Flying Machine Magic Archer
Firecracker Dart Goblin Flying Machine Dark Prince
Firecracker Dark Prince Magic Archer
Firecracker Bats Dart Goblin Flying Machine Magic Archer Ram Rider
Firecracker Dart Goblin Flying Machine Magic Archer
Firecracker Dart Goblin Flying Machine Magic Archer Ram Rider
Firecracker Dart Goblin Flying Machine Ram Rider
Bats
Firecracker Dart Goblin Flying Machine Dark Prince Magic Archer Ram Rider
Firecracker Dart Goblin Flying Machine Magic Archer
Flying Machine Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Flying Machine Magic Archer
Firecracker Dart Goblin Flying Machine Magic Archer
Firecracker Dart Goblin Flying Machine Magic Archer
Magic Archer Firecracker Dart Goblin Flying Machine
Bats
Firecracker Dart Goblin Flying Machine Dark Prince Magic Archer
Firecracker Dart Goblin Flying Machine Magic Archer
Magic Archer
Flying Machine
Firecracker Dark Prince Magic Archer
Firecracker Dart Goblin Flying Machine Magic Archer Ram Rider
Flying Machine Magic Archer Ram Rider
Firecracker Dart Goblin Magic Archer
Bats Firecracker Dart Goblin Flying Machine Magic Archer
Bats Firecracker Dart Goblin Flying Machine
Dart Goblin Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Bats Dart Goblin Flying Machine Dark Prince Magic Archer
Firecracker Dart Goblin Flying Machine Magic Archer Ram Rider
Firecracker Dart Goblin Flying Machine Dark Prince Magic Archer
Firecracker Dart Goblin Flying Machine Magic Archer
Firecracker Dart Goblin Flying Machine Dark Prince
Bats Firecracker Dart Goblin Flying Machine Magic Archer
Firecracker Bats Dart Goblin Flying Machine Magic Archer
Firecracker Dart Goblin Flying Machine Dark Prince Magic Archer
Firecracker Dart Goblin

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