My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Skeleton Princess Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats Princess Little Prince
Zap
Bats Princess Little Prince
Barbarian Barrel
Valkyrie Giant Skeleton Princess Magic Archer Little Prince
The Log
Giant Skeleton Princess Little Prince
Earthquake
Arrows
Bats Princess Little Prince
Royal Delivery
Bats Valkyrie Giant Skeleton Princess Magic Archer Little Prince
Fireball
Princess Magic Archer Little Prince
Poison
Bats Princess Magic Archer Little Prince
Lightning
Valkyrie Magic Archer Little Prince
Rocket
Valkyrie Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Void Princess Little Prince Fireball Valkyrie Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Void Princess Little Prince

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton
Fireball
Princess Magic Archer Little Prince
Valkyrie
Bats Giant Skeleton Magic Archer Little Prince
Void
Giant Skeleton
Bats Valkyrie Princess Magic Archer
Princess
Fireball Giant Skeleton
Magic Archer
Fireball Valkyrie Giant Skeleton
Little Prince
Fireball Valkyrie

Defense Synergies 0 11

Bats
Valkyrie Giant Skeleton
Fireball
Valkyrie Princess Little Prince
Valkyrie
Bats Fireball Princess Magic Archer Little Prince
Void
Giant Skeleton
Bats Princess Magic Archer Little Prince
Princess
Fireball Valkyrie Giant Skeleton
Magic Archer
Valkyrie Giant Skeleton
Little Prince
Fireball Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Void Magic Archer
Bats Valkyrie
Bats Valkyrie Void Giant Skeleton
Bats Valkyrie
Fireball Valkyrie Giant Skeleton Princess
Fireball Bats Valkyrie Magic Archer
Bats Fireball Void Princess Magic Archer Little Prince
Fireball Valkyrie Void Giant Skeleton Magic Archer
Princess
Valkyrie Giant Skeleton Little Prince
Bats Valkyrie Fireball Giant Skeleton Princess Magic Archer
Bats Fireball Princess Magic Archer
Bats Fireball Valkyrie Giant Skeleton
Fireball Valkyrie Bats Princess Magic Archer
Fireball
Bats Fireball Valkyrie
Fireball Bats Valkyrie Magic Archer Little Prince
Valkyrie Bats Fireball Giant Skeleton Princess Magic Archer Little Prince
Valkyrie Bats Fireball Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Void Giant Skeleton
Fireball Void Valkyrie Magic Archer
Giant Skeleton Bats Valkyrie
Valkyrie Giant Skeleton Bats Fireball
Giant Skeleton Valkyrie
Fireball Bats Princess Magic Archer
Bats Fireball Valkyrie Void Giant Skeleton
Giant Skeleton Valkyrie
Void Giant Skeleton Bats Fireball Valkyrie Magic Archer
Bats Valkyrie Giant Skeleton
Fireball Valkyrie Void Giant Skeleton
Giant Skeleton Fireball Valkyrie
Fireball Valkyrie Princess Magic Archer
Bats Fireball Valkyrie Giant Skeleton Magic Archer Little Prince
Bats Valkyrie Fireball Giant Skeleton Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Princess Magic Archer Valkyrie Giant Skeleton
Fireball Void Princess Magic Archer
Fireball Void Giant Skeleton Magic Archer
Fireball Valkyrie Void Giant Skeleton
Fireball Valkyrie Magic Archer
Fireball Bats Princess Magic Archer
Princess Magic Archer
Fireball Princess Magic Archer
Fireball Void
Bats Fireball Void
Void Fireball Valkyrie Princess Magic Archer
Fireball Void Princess Magic Archer
Fireball Void Princess Magic Archer
Fireball Void Princess Magic Archer
Princess Fireball Magic Archer
Fireball Princess Magic Archer
Magic Archer Fireball Princess
Fireball
Bats
Void Fireball Princess Magic Archer
Fireball Valkyrie Princess Magic Archer Little Prince
Fireball Void Giant Skeleton Magic Archer
Fireball Void Princess
Void
Fireball Void
Fireball Valkyrie Princess Magic Archer Little Prince
Fireball Void Princess Magic Archer
Fireball Void Princess Magic Archer
Fireball Void Magic Archer
Bats Fireball Princess Magic Archer Little Prince
Bats Fireball Void
Fireball Void
Void Fireball Magic Archer
Void Fireball Princess Magic Archer
Giant Skeleton
Fireball Princess Magic Archer
Bats Fireball Void Princess Magic Archer
Fireball Princess Magic Archer
Fireball
Fireball Void Valkyrie Princess Magic Archer
Fireball Princess Magic Archer
Void Fireball Giant Skeleton
Bats Fireball Giant Skeleton Princess Magic Archer
Bats Fireball Void Princess Magic Archer
Void Fireball Giant Skeleton Princess Magic Archer Little Prince

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