My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Witch Balloon Princess Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Night Witch
Giant Snowball
Bats Baby Dragon Witch Balloon Princess Night Witch
Zap
Bats Witch Balloon Princess Night Witch
Barbarian Barrel
Valkyrie Witch Princess Night Witch
The Log
Witch Princess
Earthquake
Witch
Arrows
Bats Witch Princess Night Witch
Royal Delivery
Bats Valkyrie Baby Dragon Witch Balloon Princess Night Witch
Fireball
Baby Dragon Witch Balloon Princess Night Witch
Poison
Bats Witch Balloon Princess Night Witch
Lightning
Valkyrie Baby Dragon Witch Balloon Night Witch
Rocket
Valkyrie Witch Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Princess Fireball Valkyrie Baby Dragon Night Witch Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Princess Fireball Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Baby Dragon
Fireball
Baby Dragon Princess
Valkyrie
Bats Balloon Baby Dragon Witch
Baby Dragon
Bats Fireball Valkyrie Witch Balloon
Witch
Valkyrie Baby Dragon
Balloon
Bats Valkyrie Baby Dragon Princess
Princess
Fireball Balloon
Night Witch

Defense Synergies 0 9

Bats
Valkyrie Baby Dragon
Fireball
Valkyrie Princess
Valkyrie
Bats Fireball Baby Dragon Witch Princess Night Witch
Baby Dragon
Bats Valkyrie Witch
Witch
Valkyrie Baby Dragon
Balloon
Princess
Fireball Valkyrie
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon
Bats Valkyrie Witch Night Witch
Witch Bats Valkyrie Night Witch
Witch Night Witch Bats Valkyrie
Fireball Valkyrie Princess
Fireball Bats Valkyrie Baby Dragon Night Witch
Bats Fireball Baby Dragon Witch Princess Night Witch
Fireball Valkyrie Baby Dragon
Witch Princess Night Witch
Valkyrie Night Witch
Bats Valkyrie Witch Fireball Baby Dragon Princess Night Witch
Bats Fireball Baby Dragon Witch Princess Night Witch
Night Witch Bats Fireball Valkyrie Witch
Fireball Valkyrie Bats Baby Dragon Witch Princess Night Witch
Fireball
Bats Fireball Valkyrie Witch Night Witch
Fireball Bats Valkyrie Baby Dragon Witch Night Witch
Valkyrie Baby Dragon Witch Bats Fireball Princess
Valkyrie Bats Fireball Baby Dragon Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch
Fireball Valkyrie Baby Dragon
Bats Valkyrie Witch
Valkyrie Bats Fireball Night Witch
Valkyrie Witch Night Witch
Fireball Bats Baby Dragon Witch Princess
Bats Fireball Valkyrie Witch Night Witch
Valkyrie
Bats Fireball Valkyrie Baby Dragon Witch
Witch
Bats Valkyrie Witch
Fireball Valkyrie
Fireball Valkyrie Witch Night Witch
Fireball Valkyrie Baby Dragon Witch Princess
Witch Bats Fireball Valkyrie Baby Dragon Night Witch
Bats Valkyrie Fireball Baby Dragon Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Valkyrie Baby Dragon
Fireball Baby Dragon Princess
Fireball Baby Dragon
Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Bats Baby Dragon Witch Princess
Baby Dragon Witch Princess
Fireball Baby Dragon Princess
Fireball
Bats Fireball Night Witch
Fireball Valkyrie Princess
Fireball Baby Dragon Princess
Fireball Baby Dragon Princess
Fireball Baby Dragon Princess
Princess Fireball Baby Dragon
Fireball Baby Dragon Witch Princess
Fireball Baby Dragon Princess
Fireball
Bats Night Witch
Fireball Baby Dragon Princess
Fireball Valkyrie Baby Dragon Witch Princess
Fireball Baby Dragon Night Witch
Fireball Princess
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch Princess
Witch
Fireball Baby Dragon Witch Princess
Fireball Baby Dragon Witch Princess
Fireball Baby Dragon
Bats Fireball Baby Dragon Witch Princess Night Witch
Bats Fireball Witch
Fireball Night Witch
Fireball Night Witch
Fireball Princess
Fireball Princess
Bats Fireball Witch Princess Night Witch
Fireball Baby Dragon Witch Princess
Fireball
Fireball Valkyrie Baby Dragon Princess
Fireball Baby Dragon Princess
Fireball
Bats Fireball Baby Dragon Witch Princess
Bats Fireball Witch Princess
Fireball Baby Dragon Witch Princess

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