My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Furnace Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Guards Dark Prince
Giant Snowball
Bats Battle Ram Furnace Guards
Zap
Bats Battle Ram Furnace Guards Dark Prince
Barbarian Barrel
Battle Ram Furnace Guards Dark Prince
The Log
Battle Ram Furnace Guards Dark Prince
Earthquake
Furnace Guards
Arrows
Bats Furnace Guards
Royal Delivery
Bats Battle Ram Guards Dark Prince P.E.K.K.A
Fireball
Battle Ram Furnace
Poison
Bats Furnace Guards
Lightning
Battle Ram Furnace Dark Prince
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Guards Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Fireball Battle Ram Furnace Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Guards Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Dark Prince P.E.K.K.A
Fireball
Battle Ram Dark Prince The Log
Battle Ram
The Log Bats Fireball Furnace P.E.K.K.A
Furnace
Battle Ram Dark Prince P.E.K.K.A
Guards
The Log
Dark Prince
Bats Fireball Furnace
P.E.K.K.A
Bats Battle Ram Furnace The Log
The Log
Battle Ram Fireball Guards P.E.K.K.A

Defense Synergies 2 8

Bats
Dark Prince P.E.K.K.A The Log
Fireball
The Log Dark Prince
Battle Ram
Furnace
Guards Dark Prince
Guards
Furnace The Log
Dark Prince
Bats Fireball Furnace The Log
P.E.K.K.A
The Log Bats
The Log
Fireball P.E.K.K.A Bats Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
P.E.K.K.A Bats Furnace Dark Prince The Log
Furnace P.E.K.K.A Bats Dark Prince
P.E.K.K.A Bats Furnace Guards Dark Prince
Fireball Dark Prince P.E.K.K.A The Log
Fireball The Log Bats Furnace Guards Dark Prince
Bats Furnace Fireball
Fireball P.E.K.K.A The Log
P.E.K.K.A Furnace
Guards Dark Prince
Bats Guards Fireball Furnace Dark Prince The Log
Bats Fireball Furnace
Furnace P.E.K.K.A Bats Fireball Guards Dark Prince The Log
Fireball Bats Furnace Guards Dark Prince P.E.K.K.A The Log
P.E.K.K.A Furnace
Fireball Furnace P.E.K.K.A The Log
Bats Fireball Furnace Dark Prince P.E.K.K.A
Fireball Bats Furnace Guards Dark Prince The Log
Furnace The Log Bats Fireball Guards Dark Prince
P.E.K.K.A
Dark Prince Bats Fireball Furnace Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Furnace Dark Prince P.E.K.K.A
Fireball The Log
Guards P.E.K.K.A Bats Furnace Dark Prince The Log
Guards Dark Prince P.E.K.K.A Bats Fireball The Log
P.E.K.K.A Guards Dark Prince
Fireball Furnace Bats
Guards Dark Prince P.E.K.K.A Bats Fireball Furnace
P.E.K.K.A Dark Prince
P.E.K.K.A Bats Fireball Dark Prince The Log
P.E.K.K.A Guards
P.E.K.K.A Bats Guards Dark Prince
P.E.K.K.A Fireball Guards Dark Prince The Log
Dark Prince P.E.K.K.A Fireball Guards
Fireball Furnace
Guards Bats Fireball Furnace Dark Prince P.E.K.K.A The Log
Bats Fireball Dark Prince P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log
Fireball The Log
Fireball Guards Dark Prince The Log
Fireball Furnace Dark Prince The Log
Fireball Bats Furnace
Furnace The Log
Fireball The Log
Fireball The Log
Bats Fireball Guards
Fireball Dark Prince The Log
Fireball
Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Bats
Fireball Dark Prince The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Furnace Dark Prince
Fireball The Log
Fireball The Log
Fireball The Log
Bats Fireball Furnace
Bats Fireball Guards
Fireball
Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Bats Fireball Guards Dark Prince
Fireball
The Log Fireball
Fireball Dark Prince
The Log Fireball
Fireball
Dark Prince P.E.K.K.A
Bats Fireball Guards The Log
Bats Fireball
Fireball Dark Prince The Log

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