My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Giant Skeleton Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Giant Skeleton
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Wizard Giant Skeleton Lumberjack
The Log
Giant Skeleton Lumberjack
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Wizard Balloon Giant Skeleton Lumberjack
Fireball
Inferno Tower Wizard Balloon Lumberjack
Poison
Bats Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Balloon Lumberjack
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Lumberjack Inferno Tower Wizard Balloon Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bats Fireball Lumberjack Inferno Tower

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Mega Knight Lumberjack
Fireball
Mega Knight
Inferno Tower
Wizard
Balloon Giant Skeleton Lumberjack Mega Knight
Balloon
Bats Lumberjack Wizard Giant Skeleton Mega Knight
Giant Skeleton
Bats Wizard Balloon Lumberjack
Lumberjack
Balloon Bats Wizard Giant Skeleton Mega Knight
Mega Knight
Bats Fireball Wizard Balloon Lumberjack

Defense Synergies 0 13

Bats
Inferno Tower Giant Skeleton Lumberjack Mega Knight
Fireball
Inferno Tower Lumberjack Mega Knight
Inferno Tower
Bats Fireball Lumberjack Mega Knight
Wizard
Giant Skeleton Lumberjack Mega Knight
Balloon
Giant Skeleton
Bats Wizard Lumberjack
Lumberjack
Bats Fireball Inferno Tower Wizard Giant Skeleton
Mega Knight
Bats Fireball Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard
Inferno Tower Lumberjack Bats Mega Knight
Inferno Tower Lumberjack Mega Knight Bats Giant Skeleton
Inferno Tower Lumberjack Bats Mega Knight
Fireball Giant Skeleton Lumberjack Mega Knight
Fireball Bats Lumberjack Mega Knight
Bats Inferno Tower Fireball Wizard
Fireball Inferno Tower Giant Skeleton Mega Knight
Inferno Tower Lumberjack
Inferno Tower Giant Skeleton Lumberjack Mega Knight
Bats Fireball Wizard Giant Skeleton Lumberjack Mega Knight
Inferno Tower Bats Fireball Wizard
Inferno Tower Lumberjack Mega Knight Bats Fireball Wizard Giant Skeleton
Fireball Wizard Mega Knight Bats Lumberjack
Inferno Tower Lumberjack Mega Knight
Inferno Tower Fireball Lumberjack Mega Knight
Wizard Mega Knight Bats Fireball Inferno Tower Lumberjack
Fireball Mega Knight Bats Wizard Lumberjack
Wizard Bats Fireball Giant Skeleton Lumberjack Mega Knight
Inferno Tower Lumberjack
Wizard Mega Knight Bats Fireball Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball Inferno Tower Giant Skeleton
Fireball Wizard Lumberjack Mega Knight
Giant Skeleton Lumberjack Mega Knight Bats Inferno Tower
Giant Skeleton Lumberjack Mega Knight Bats Fireball Inferno Tower
Inferno Tower Giant Skeleton Lumberjack Mega Knight
Fireball Wizard Bats
Bats Fireball Inferno Tower Giant Skeleton Lumberjack
Inferno Tower Giant Skeleton Mega Knight Lumberjack
Giant Skeleton Mega Knight Bats Fireball Inferno Tower
Inferno Tower
Mega Knight Bats Inferno Tower Giant Skeleton Lumberjack
Mega Knight Fireball Giant Skeleton
Giant Skeleton Mega Knight Fireball Inferno Tower Wizard Lumberjack
Wizard Fireball Mega Knight
Inferno Tower Bats Fireball Giant Skeleton Lumberjack
Bats Mega Knight Fireball Inferno Tower Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Mega Knight
Fireball Wizard Bats
Wizard
Fireball Wizard
Fireball Wizard
Bats Fireball Lumberjack
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Bats
Fireball Wizard Mega Knight
Fireball Wizard Mega Knight
Fireball Giant Skeleton Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball
Giant Skeleton Mega Knight
Fireball Wizard
Bats Fireball
Fireball Wizard
Fireball
Fireball Wizard Lumberjack Mega Knight
Fireball Wizard
Fireball Giant Skeleton
Mega Knight
Bats Fireball Giant Skeleton
Bats Fireball
Fireball Giant Skeleton Mega Knight

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