My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Balloon Prince Bandit Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Prince Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Prince Bandit Night Witch Ram Rider
Giant Snowball
Bats Witch Balloon Night Witch Ram Rider
Zap
Bats Witch Balloon Prince Bandit Night Witch Ram Rider
Barbarian Barrel
Witch Bandit Night Witch
The Log
Witch Prince Bandit Ram Rider
Earthquake
Witch
Arrows
Bats Witch Night Witch
Royal Delivery
Bats Witch Balloon Prince Bandit Night Witch Ram Rider
Fireball
Witch Balloon Bandit Night Witch Ram Rider
Poison
Bats Witch Balloon Night Witch
Lightning
Witch Balloon Prince Bandit Night Witch Ram Rider
Rocket
Witch Balloon Prince Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Bandit Night Witch Witch Balloon Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Bandit Night Witch

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Barbarian Barrel Prince Bandit Ram Rider
Barbarian Barrel
Balloon Bats Prince Bandit Ram Rider
Witch
Prince Bandit Ram Rider
Balloon
Bats Barbarian Barrel Bandit
Prince
Bats Barbarian Barrel Witch Ram Rider
Bandit
Bats Barbarian Barrel Witch Balloon Ram Rider
Night Witch
Ram Rider
Bats Barbarian Barrel Witch Prince Bandit

Defense Synergies 0 10

Bats
Barbarian Barrel Prince Bandit
Barbarian Barrel
Bats Witch Prince Bandit Night Witch
Witch
Barbarian Barrel Prince Bandit
Balloon
Prince
Bats Barbarian Barrel Witch
Bandit
Bats Barbarian Barrel Witch Ram Rider
Night Witch
Barbarian Barrel
Ram Rider
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Ram Rider
Bats Witch Prince Bandit Night Witch Ram Rider
Witch Prince Ram Rider Bats Bandit Night Witch
Witch Prince Night Witch Bats Bandit Ram Rider
Barbarian Barrel Prince
Barbarian Barrel Bats Bandit Night Witch
Bats Ram Rider Witch Night Witch
Barbarian Barrel Bandit Ram Rider
Witch Prince Night Witch
Barbarian Barrel Prince Bandit Night Witch
Bats Witch Barbarian Barrel Bandit Night Witch Ram Rider
Bats Witch Night Witch Ram Rider
Prince Night Witch Bats Witch Bandit Ram Rider
Bats Barbarian Barrel Witch Prince Night Witch
Prince Bandit Ram Rider
Prince Bandit Ram Rider
Bats Witch Prince Night Witch
Bats Barbarian Barrel Witch Prince Bandit Night Witch Ram Rider
Barbarian Barrel Witch Bats Bandit Ram Rider
Prince Ram Rider
Bats Barbarian Barrel Witch Prince Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Witch Prince Bandit
Bandit Barbarian Barrel Prince
Bandit Bats Witch Prince Ram Rider
Prince Bats Barbarian Barrel Bandit Night Witch Ram Rider
Witch Prince Bandit Night Witch Ram Rider
Bats Witch Ram Rider
Prince Bats Witch Bandit Night Witch Ram Rider
Prince
Bats Barbarian Barrel Witch Prince Bandit
Witch
Bats Witch Prince
Prince
Prince Witch Bandit Night Witch Ram Rider
Witch
Witch Bats Barbarian Barrel Prince Night Witch
Bats Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Bandit
Barbarian Barrel Bandit Ram Rider
Barbarian Barrel Bandit
Barbarian Barrel Prince
Barbarian Barrel
Bats Witch Ram Rider
Witch
Barbarian Barrel Ram Rider
Bandit Ram Rider
Bats Prince Night Witch
Barbarian Barrel Prince Bandit Ram Rider
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel Prince
Barbarian Barrel Witch Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Bats Night Witch
Barbarian Barrel Prince Bandit
Barbarian Barrel Witch
Prince Night Witch
Prince
Barbarian Barrel
Barbarian Barrel Witch
Witch
Barbarian Barrel Witch Bandit Ram Rider
Witch Prince Bandit Ram Rider
Barbarian Barrel Bandit
Bats Witch Night Witch
Bats Witch
Night Witch
Bandit Night Witch
Prince
Bats Barbarian Barrel Witch Prince Bandit Night Witch
Witch Ram Rider
Barbarian Barrel
Prince
Prince
Bats Witch
Bats Witch
Barbarian Barrel Witch Prince Bandit

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