My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bowler Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards Lumberjack
Zap
Bats Guards
Barbarian Barrel
Guards Magic Archer Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Bowler Magic Archer Lumberjack
Fireball
Bowler Magic Archer Lumberjack
Poison
Bats Guards Magic Archer
Lightning
Bowler Magic Archer Lumberjack
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Bowler The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Bowler Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel The Log Guards Magic Archer Lumberjack Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Barbarian Barrel The Log Guards

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Barbarian Barrel Bowler Lumberjack
Barbarian Barrel
Bats Bowler Lumberjack Mega Knight
Guards
The Log Lumberjack
Bowler
Bats Barbarian Barrel The Log Magic Archer Lumberjack
The Log
Guards Bowler Magic Archer Lumberjack Mega Knight
Magic Archer
Bowler The Log Lumberjack Mega Knight
Lumberjack
Bats Barbarian Barrel Guards Bowler The Log Magic Archer Mega Knight
Mega Knight
Bats Barbarian Barrel The Log Magic Archer Lumberjack

Defense Synergies 1 19

Bats
Barbarian Barrel Bowler The Log Lumberjack Mega Knight
Barbarian Barrel
Bats Guards Bowler Magic Archer Lumberjack Mega Knight
Guards
Barbarian Barrel The Log Magic Archer Lumberjack
Bowler
The Log Bats Barbarian Barrel Lumberjack
The Log
Bowler Bats Guards Magic Archer Lumberjack Mega Knight
Magic Archer
Barbarian Barrel Guards The Log Lumberjack Mega Knight
Lumberjack
Bats Barbarian Barrel Guards Bowler The Log Magic Archer
Mega Knight
Bats Barbarian Barrel The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Barbarian Barrel The Log Magic Archer
Lumberjack Bats The Log Mega Knight
Bowler Lumberjack Mega Knight Bats
Lumberjack Bats Guards Bowler Mega Knight
Barbarian Barrel Bowler The Log Lumberjack Mega Knight
Barbarian Barrel Bowler The Log Bats Guards Magic Archer Lumberjack Mega Knight
Bats Magic Archer
Bowler Barbarian Barrel The Log Magic Archer Mega Knight
Lumberjack
Guards Barbarian Barrel Bowler Lumberjack Mega Knight
Bats Guards Barbarian Barrel Bowler The Log Magic Archer Lumberjack Mega Knight
Bats Magic Archer
Bowler Lumberjack Mega Knight Bats Guards The Log
Bowler Mega Knight Bats Barbarian Barrel Guards The Log Magic Archer Lumberjack
Lumberjack Mega Knight
Bowler The Log Lumberjack Mega Knight
Mega Knight Bats Bowler Lumberjack
Mega Knight Bats Barbarian Barrel Guards Bowler The Log Magic Archer Lumberjack
Barbarian Barrel The Log Bats Guards Bowler Magic Archer Lumberjack Mega Knight
Lumberjack
Bowler Mega Knight Bats Barbarian Barrel Guards The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Barbarian Barrel Bowler
Barbarian Barrel Bowler The Log Magic Archer Lumberjack Mega Knight
Guards Lumberjack Mega Knight Bats Bowler The Log
Guards Bowler Lumberjack Mega Knight Bats Barbarian Barrel The Log
Guards Bowler Lumberjack Mega Knight
Bats Magic Archer
Guards Bats Bowler Lumberjack
Mega Knight Lumberjack
Mega Knight Bats Barbarian Barrel The Log Magic Archer
Guards
Mega Knight Bats Guards Bowler Lumberjack
Mega Knight Guards Bowler The Log
Bowler Mega Knight Guards Lumberjack
Bowler Magic Archer Mega Knight
Guards Bats Barbarian Barrel Bowler The Log Magic Archer Lumberjack
Bats Bowler Mega Knight Barbarian Barrel The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel Guards The Log
Barbarian Barrel Bowler The Log Magic Archer
Barbarian Barrel The Log Magic Archer
Barbarian Barrel Guards The Log
Barbarian Barrel Bowler The Log Magic Archer Mega Knight
Bats Magic Archer
Bowler The Log Magic Archer
The Log Barbarian Barrel Bowler Magic Archer
The Log
Bats Guards Bowler Lumberjack
Barbarian Barrel Bowler The Log Magic Archer
Magic Archer
Barbarian Barrel Bowler The Log Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel The Log Magic Archer
Barbarian Barrel Bowler The Log Magic Archer
Magic Archer Barbarian Barrel Bowler The Log Mega Knight
Barbarian Barrel
Bats
Barbarian Barrel Bowler The Log Magic Archer Mega Knight
Barbarian Barrel Bowler The Log Magic Archer Mega Knight
Bowler The Log Magic Archer Mega Knight
Bowler The Log
Barbarian Barrel The Log
The Log Barbarian Barrel Bowler Magic Archer Mega Knight
The Log Barbarian Barrel Bowler Magic Archer
Bowler The Log Magic Archer Mega Knight
Barbarian Barrel The Log Magic Archer
Bats Magic Archer
Bats Guards
Bowler
The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
Bowler The Log Magic Archer
Bats Barbarian Barrel Guards Magic Archer
Magic Archer
The Log Barbarian Barrel
Bowler Magic Archer Lumberjack Mega Knight
The Log Bowler Magic Archer
Mega Knight
Bats Guards Bowler The Log Magic Archer
Bats Magic Archer
Barbarian Barrel Bowler The Log Magic Archer Mega Knight

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