My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Inferno Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Inferno Dragon Skeleton King
Giant Snowball
Bats Tombstone Wall Breakers Inferno Dragon Skeleton King
Zap
Bats Tombstone Wall Breakers Inferno Dragon Skeleton King
Barbarian Barrel
Tombstone Wall Breakers Skeleton King
The Log
Tombstone Wall Breakers Skeleton King
Earthquake
Tombstone Skeleton King
Arrows
Bats Tombstone Wall Breakers Skeleton King
Royal Delivery
Bats Wall Breakers Inferno Dragon Skeleton King
Fireball
Tombstone Wall Breakers Inferno Dragon Skeleton King
Poison
Bats Tombstone Skeleton King
Lightning
Tombstone Inferno Dragon Skeleton King
Rocket
Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Arrows Tombstone Inferno Dragon Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Arrows

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Wall Breakers Inferno Dragon Skeleton King
Arrows
Wall Breakers Mega Knight
Tombstone
Wall Breakers
Bats Arrows The Log Mega Knight Skeleton King
The Log
Wall Breakers Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Wall Breakers The Log
Skeleton King
Bats Wall Breakers

Defense Synergies 2 10

Bats
The Log Inferno Dragon Mega Knight Skeleton King
Arrows
Mega Knight Tombstone
Tombstone
Skeleton King Arrows Inferno Dragon
Wall Breakers
The Log
Bats Inferno Dragon Mega Knight
Inferno Dragon
Bats Tombstone The Log Mega Knight Skeleton King
Mega Knight
Arrows Bats The Log Inferno Dragon
Skeleton King
Tombstone Bats Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log
Inferno Dragon Bats Tombstone The Log Mega Knight
Mega Knight Bats Tombstone Inferno Dragon
Inferno Dragon Bats Tombstone Mega Knight Skeleton King
Arrows Tombstone The Log Mega Knight
Arrows The Log Bats Mega Knight
Bats Inferno Dragon Arrows Tombstone
Arrows The Log Mega Knight
Inferno Dragon Tombstone Skeleton King
Mega Knight
Bats Arrows Tombstone The Log Mega Knight Skeleton King
Arrows Inferno Dragon Bats
Tombstone Mega Knight Bats The Log
Mega Knight Bats Arrows Tombstone The Log Skeleton King
Inferno Dragon Tombstone Mega Knight Skeleton King
The Log Inferno Dragon Mega Knight
Mega Knight Bats Arrows Tombstone
Arrows Tombstone Mega Knight Bats The Log
Arrows The Log Bats Tombstone Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone
Arrows The Log Inferno Dragon Mega Knight
Tombstone Mega Knight Bats The Log
Mega Knight Bats The Log
Tombstone Inferno Dragon Mega Knight
Arrows Bats
Bats Tombstone
Mega Knight Inferno Dragon
Mega Knight Bats Tombstone The Log Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Mega Knight Bats Tombstone
Mega Knight Arrows The Log
Mega Knight Tombstone Skeleton King
Mega Knight
Tombstone Bats The Log Inferno Dragon Skeleton King
Bats Arrows Mega Knight The Log Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Bats
Arrows The Log Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Inferno Dragon
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Bats Arrows
Bats
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Bats Tombstone
Arrows
Arrows The Log
Mega Knight
Arrows The Log Skeleton King
Arrows
Mega Knight
Bats The Log Skeleton King
Bats
The Log Mega Knight

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