My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Balloon
Zap
Bats Skeleton Army Balloon
Barbarian Barrel
Tesla Skeleton Army
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Skeleton Army Balloon
Fireball
Tesla Skeleton Army Balloon
Poison
Bats Skeleton Army Balloon
Lightning
Tesla Mini P.E.K.K.A Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Skeleton Army Tesla Mini P.E.K.K.A Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Mini P.E.K.K.A Rage
Arrows
Balloon Mini P.E.K.K.A Mega Knight
Tesla
Mini P.E.K.K.A
Bats Arrows Rage Mega Knight
Rage
Balloon Bats Mini P.E.K.K.A
Skeleton Army
Balloon
Bats Arrows Rage Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Balloon

Defense Synergies 1 8

Bats
Tesla Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Tesla Mini P.E.K.K.A
Tesla
Bats Arrows Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Bats Arrows Tesla Skeleton Army
Rage
Skeleton Army
Tesla Mini P.E.K.K.A
Balloon
Mega Knight
Arrows Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Mini P.E.K.K.A Skeleton Army Bats Tesla Mega Knight
Tesla Mini P.E.K.K.A Skeleton Army Mega Knight Bats
Tesla Mini P.E.K.K.A Skeleton Army Bats Mega Knight
Arrows Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Skeleton Army Bats Tesla Mega Knight
Bats Tesla Arrows
Arrows Tesla Mega Knight
Tesla Mini P.E.K.K.A Skeleton Army
Skeleton Army Tesla Mini P.E.K.K.A Mega Knight
Bats Skeleton Army Arrows Tesla Mega Knight
Arrows Tesla Bats
Tesla Mini P.E.K.K.A Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats Arrows Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Tesla Mega Knight
Skeleton Army Tesla Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Bats Arrows Mini P.E.K.K.A Skeleton Army
Arrows Tesla Mega Knight Bats Skeleton Army
Arrows Bats Tesla Mega Knight
Mini P.E.K.K.A Tesla
Skeleton Army Mega Knight Bats Arrows Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Tesla
Arrows Tesla Mini P.E.K.K.A Mega Knight
Skeleton Army Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Tesla
Tesla Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Bats Tesla
Mini P.E.K.K.A Skeleton Army Bats Tesla
Mini P.E.K.K.A Mega Knight Tesla Skeleton Army
Mega Knight Bats Mini P.E.K.K.A Skeleton Army
Tesla Skeleton Army
Mega Knight Bats Tesla Mini P.E.K.K.A
Skeleton Army Mega Knight Arrows
Mini P.E.K.K.A Skeleton Army Mega Knight Tesla
Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Bats Mini P.E.K.K.A
Bats Arrows Mega Knight Tesla Mini P.E.K.K.A
Arrows
Tesla Mini P.E.K.K.A Mega Knight
Tesla Mini P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows Bats
Arrows
Arrows
Arrows
Bats Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows
Bats Arrows
Bats
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Skeleton Army
Arrows
Arrows
Mini P.E.K.K.A Mega Knight
Arrows
Arrows
Mega Knight
Bats
Bats
Mega Knight
Mega Knight

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