My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Royal Recruits Wizard Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Royal Recruits Skeleton Army Inferno Dragon
Giant Snowball
Bats Skeleton Barrel Royal Recruits Skeleton Army Inferno Dragon
Zap
Bats Skeleton Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Skeleton Barrel Royal Recruits Wizard Skeleton Army
The Log
Skeleton Barrel Royal Recruits Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Barrel Royal Recruits Skeleton Army
Royal Delivery
Bats Skeleton Barrel Royal Recruits Wizard Skeleton Army Inferno Dragon
Fireball
Skeleton Barrel Wizard Skeleton Army Inferno Dragon
Poison
Bats Skeleton Barrel Royal Recruits Wizard Skeleton Army
Lightning
Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Royal Recruits Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Skeleton Army Inferno Dragon Golden Knight Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Barrel Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Royal Recruits Inferno Dragon
Arrows
Skeleton Barrel
Skeleton Barrel
Bats Arrows Royal Recruits Inferno Dragon Golden Knight
Royal Recruits
Bats Skeleton Barrel
Wizard
Skeleton Army
Inferno Dragon
Bats Skeleton Barrel
Golden Knight
Skeleton Barrel

Defense Synergies 0 8

Bats
Royal Recruits Inferno Dragon Golden Knight
Arrows
Golden Knight
Skeleton Barrel
Royal Recruits
Bats Skeleton Army
Wizard
Skeleton Army Golden Knight
Skeleton Army
Royal Recruits Wizard Inferno Dragon
Inferno Dragon
Bats Skeleton Army
Golden Knight
Bats Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Royal Recruits Wizard Golden Knight
Skeleton Army Inferno Dragon Bats Royal Recruits
Skeleton Army Bats Royal Recruits Inferno Dragon
Royal Recruits Skeleton Army Inferno Dragon Bats
Arrows Royal Recruits Skeleton Army
Arrows Skeleton Army Bats
Bats Inferno Dragon Arrows Wizard
Arrows Skeleton Barrel Royal Recruits Golden Knight
Inferno Dragon Royal Recruits Skeleton Army
Skeleton Army Royal Recruits
Bats Skeleton Army Arrows Royal Recruits Wizard
Arrows Inferno Dragon Bats Wizard
Royal Recruits Skeleton Army Bats Wizard
Wizard Skeleton Army Bats Arrows Royal Recruits Golden Knight
Royal Recruits Skeleton Army Inferno Dragon
Skeleton Army Royal Recruits Inferno Dragon
Wizard Bats Arrows Royal Recruits Skeleton Army
Arrows Bats Royal Recruits Wizard Skeleton Army Golden Knight
Arrows Wizard Bats Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon
Royal Recruits Wizard Skeleton Army Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army
Arrows Skeleton Barrel Wizard Inferno Dragon
Royal Recruits Skeleton Army Bats Golden Knight
Royal Recruits Skeleton Army Bats
Royal Recruits Skeleton Army Inferno Dragon
Arrows Wizard Bats Skeleton Barrel
Royal Recruits Skeleton Army Bats
Royal Recruits Skeleton Army Inferno Dragon
Royal Recruits Bats Skeleton Army Inferno Dragon
Royal Recruits Skeleton Army Inferno Dragon
Inferno Dragon Bats Royal Recruits Golden Knight
Royal Recruits Skeleton Army Arrows
Royal Recruits Skeleton Army Wizard Golden Knight
Royal Recruits Wizard Skeleton Army
Royal Recruits Skeleton Army Bats Inferno Dragon Golden Knight
Bats Arrows Royal Recruits Wizard Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Royal Recruits Golden Knight
Arrows Skeleton Barrel Golden Knight
Arrows Skeleton Barrel
Arrows Skeleton Barrel Royal Recruits
Wizard Arrows
Arrows Wizard Bats Skeleton Barrel
Arrows Wizard
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard Golden Knight
Bats
Arrows Skeleton Barrel Royal Recruits Wizard Golden Knight
Arrows Wizard
Skeleton Barrel Golden Knight
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Wizard Golden Knight
Arrows Skeleton Barrel Royal Recruits Wizard
Arrows
Bats
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard Golden Knight
Arrows Wizard
Arrows Skeleton Barrel Royal Recruits
Arrows Wizard
Inferno Dragon
Arrows Skeleton Barrel Wizard Golden Knight
Arrows Skeleton Barrel Wizard Golden Knight
Arrows Skeleton Barrel Golden Knight
Bats Arrows Wizard
Bats Skeleton Barrel Wizard
Arrows Wizard
Arrows
Arrows Wizard
Skeleton Barrel Bats Royal Recruits Skeleton Army
Arrows Wizard
Arrows
Wizard
Arrows Skeleton Barrel Wizard
Arrows
Royal Recruits
Bats Royal Recruits Golden Knight
Bats
Skeleton Barrel Royal Recruits Golden Knight

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