My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Guards Clone Giant Skeleton Bandit
Giant Snowball
Bats Skeleton Barrel Guards Clone
Zap
Bats Skeleton Barrel Firecracker Guards Clone Bandit
Barbarian Barrel
Skeleton Barrel Firecracker Guards Clone Giant Skeleton Bandit
The Log
Skeleton Barrel Firecracker Guards Clone Giant Skeleton Bandit
Earthquake
Firecracker Guards Clone
Arrows
Bats Skeleton Barrel Firecracker Guards Clone
Royal Delivery
Bats Skeleton Barrel Firecracker Guards Clone Giant Skeleton Bandit
Fireball
Skeleton Barrel Firecracker Clone Bandit
Poison
Bats Skeleton Barrel Firecracker Guards Clone
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Guards Clone Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Firecracker Guards Clone Bandit Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Barrel Firecracker

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Firecracker Clone Bandit
Arrows
Skeleton Barrel Giant Skeleton Bandit
Skeleton Barrel
Bats Firecracker Clone Arrows Guards Giant Skeleton Bandit
Firecracker
Skeleton Barrel Bats Giant Skeleton Bandit
Guards
Skeleton Barrel Clone Bandit
Clone
Skeleton Barrel Giant Skeleton Bats Guards
Giant Skeleton
Bats Clone Arrows Skeleton Barrel Firecracker Bandit
Bandit
Bats Arrows Skeleton Barrel Firecracker Guards Giant Skeleton

Defense Synergies 0 9

Bats
Firecracker Giant Skeleton Bandit
Arrows
Giant Skeleton Bandit
Skeleton Barrel
Firecracker
Bats Guards Giant Skeleton Bandit
Guards
Firecracker Giant Skeleton
Clone
Giant Skeleton
Bats Arrows Firecracker Guards
Bandit
Bats Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker
Bats Firecracker Bandit
Bats Giant Skeleton Bandit
Bats Firecracker Guards Bandit
Arrows Firecracker Giant Skeleton
Arrows Bats Firecracker Guards Bandit
Bats Arrows Firecracker
Arrows Skeleton Barrel Giant Skeleton Bandit
Guards Firecracker Giant Skeleton Bandit
Bats Guards Arrows Firecracker Giant Skeleton Bandit
Arrows Bats Firecracker
Bats Guards Giant Skeleton Bandit
Bats Arrows Firecracker Guards
Bandit
Bandit
Bats Arrows Firecracker
Arrows Bats Firecracker Guards Bandit
Arrows Bats Firecracker Guards Giant Skeleton Bandit
Bats Arrows Firecracker Guards Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Skeleton Bandit
Bandit Arrows Skeleton Barrel Firecracker
Guards Giant Skeleton Bandit Bats
Guards Giant Skeleton Bats Bandit
Giant Skeleton Guards Bandit
Arrows Firecracker Bats Skeleton Barrel
Guards Bats Giant Skeleton Bandit
Giant Skeleton
Giant Skeleton Bats Firecracker Bandit
Guards
Bats Guards Giant Skeleton
Arrows Guards Giant Skeleton
Giant Skeleton Guards Bandit
Firecracker
Guards Bats Firecracker Giant Skeleton
Bats Arrows Firecracker Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Guards Giant Skeleton Bandit
Arrows Firecracker Skeleton Barrel Bandit
Arrows Skeleton Barrel Giant Skeleton Bandit
Arrows Skeleton Barrel Firecracker Guards Giant Skeleton
Arrows Firecracker
Arrows Firecracker Bats Skeleton Barrel
Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Bandit
Bats Guards
Firecracker Arrows Skeleton Barrel Bandit
Arrows Firecracker
Skeleton Barrel Firecracker Bandit
Arrows Skeleton Barrel Firecracker Bandit
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Bandit
Arrows Skeleton Barrel Firecracker Bandit
Arrows
Bats
Arrows Skeleton Barrel Firecracker Bandit
Arrows Skeleton Barrel Firecracker
Giant Skeleton
Arrows
Arrows Skeleton Barrel
Arrows Firecracker
Arrows Firecracker Skeleton Barrel Bandit
Arrows Skeleton Barrel Bandit
Arrows Skeleton Barrel Firecracker Bandit
Bats Arrows Firecracker
Bats Skeleton Barrel Firecracker Guards
Arrows Bandit
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Skeleton Barrel Bats Guards Bandit
Arrows Firecracker
Arrows
Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Giant Skeleton
Firecracker
Bats Firecracker Guards Giant Skeleton
Firecracker Bats
Skeleton Barrel Firecracker Giant Skeleton Bandit

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