My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bowler Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Guards
Giant Snowball
Bats Minions Guards
Zap
Bats Minions Guards Goblin Giant
Barbarian Barrel
Guards
The Log
Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Bats Minions Guards
Royal Delivery
Bats Minions Mini P.E.K.K.A Guards Bowler
Fireball
Minions Bowler
Poison
Bats Minions Guards
Lightning
Mini P.E.K.K.A Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Rage Guards Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Minions Guards Mini P.E.K.K.A Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Minions

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Mini P.E.K.K.A Rage Bowler Goblin Giant
Arrows
Mini P.E.K.K.A Bowler Goblin Giant
Minions
Rage Bats Mini P.E.K.K.A Bowler Goblin Giant
Mini P.E.K.K.A
Bats Arrows Minions Rage Bowler Goblin Giant
Rage
Minions Bats Mini P.E.K.K.A Goblin Giant
Guards
Bowler
Bats Arrows Minions Mini P.E.K.K.A
Goblin Giant
Bats Arrows Minions Mini P.E.K.K.A Rage

Defense Synergies 0 10

Bats
Minions Mini P.E.K.K.A Bowler Goblin Giant
Arrows
Mini P.E.K.K.A Bowler
Minions
Bats Bowler Goblin Giant
Mini P.E.K.K.A
Bats Arrows Guards Bowler
Rage
Guards
Mini P.E.K.K.A
Bowler
Bats Arrows Minions Mini P.E.K.K.A
Goblin Giant
Bats Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Goblin Giant
Mini P.E.K.K.A Bats Minions
Mini P.E.K.K.A Bowler Bats Minions
Mini P.E.K.K.A Bats Minions Guards Bowler
Arrows Mini P.E.K.K.A Bowler
Arrows Bowler Bats Minions Guards
Bats Minions Arrows
Bowler Arrows Goblin Giant
Mini P.E.K.K.A Minions
Guards Mini P.E.K.K.A Bowler
Bats Minions Guards Arrows Bowler Goblin Giant
Arrows Minions Bats
Mini P.E.K.K.A Bowler Bats Minions Guards
Bowler Bats Arrows Minions Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Mini P.E.K.K.A Bowler
Bats Arrows Minions Mini P.E.K.K.A Bowler
Arrows Bats Minions Guards Bowler
Arrows Bats Minions Guards Bowler
Mini P.E.K.K.A
Bowler Bats Arrows Minions Mini P.E.K.K.A Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Bowler
Arrows Mini P.E.K.K.A Bowler
Guards Bats Minions Mini P.E.K.K.A Bowler Goblin Giant
Mini P.E.K.K.A Guards Bowler Bats Goblin Giant
Mini P.E.K.K.A Guards Bowler Goblin Giant
Arrows Bats Minions Goblin Giant
Mini P.E.K.K.A Guards Bats Minions Bowler Goblin Giant
Mini P.E.K.K.A Goblin Giant
Bats Minions Mini P.E.K.K.A
Guards Goblin Giant
Bats Minions Mini P.E.K.K.A Guards Bowler
Arrows Guards Bowler Goblin Giant
Mini P.E.K.K.A Bowler Guards Goblin Giant
Bowler
Guards Bats Minions Mini P.E.K.K.A Bowler Goblin Giant
Bats Arrows Minions Bowler Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Bowler
Arrows Goblin Giant
Arrows Guards
Arrows Bowler
Arrows Bats Minions Goblin Giant
Arrows Bowler
Arrows Bowler
Arrows
Bats Minions Mini P.E.K.K.A Guards Bowler
Arrows Bowler
Arrows
Bowler
Arrows Minions
Arrows
Arrows Bowler
Arrows Bowler
Arrows
Bats Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Bowler
Arrows Bowler
Minions Bowler
Arrows
Bowler
Arrows
Arrows Bowler
Arrows Bowler
Arrows Bowler
Arrows
Bats Arrows
Bats Minions Guards
Mini P.E.K.K.A Bowler
Arrows
Arrows
Arrows Bowler
Bats Minions Guards
Arrows
Arrows
Mini P.E.K.K.A Bowler
Arrows Bowler
Arrows
Bats Minions Guards Bowler
Bats
Bowler Goblin Giant

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