My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon Bandit
Giant Snowball
Bats Guards Balloon
Zap
Bats Guards Balloon Bandit
Barbarian Barrel
Wizard Guards Bandit
The Log
Mini P.E.K.K.A Guards Bandit
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Mini P.E.K.K.A Wizard Guards Balloon Bandit
Fireball
Wizard Balloon Bandit
Poison
Bats Wizard Guards Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon Bandit
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Bandit Mini P.E.K.K.A Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Guards Bandit

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Mini P.E.K.K.A Bandit
Arrows
Balloon Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A
Bats Arrows Wizard Mega Knight
Wizard
Mini P.E.K.K.A Balloon Bandit Mega Knight
Guards
Bandit
Balloon
Bats Arrows Wizard Bandit Mega Knight
Bandit
Bats Arrows Wizard Guards Balloon Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Wizard Balloon Bandit

Defense Synergies 1 11

Bats
Mini P.E.K.K.A Bandit Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Bats Arrows Wizard Guards
Wizard
Mini P.E.K.K.A Guards Bandit Mega Knight
Guards
Mini P.E.K.K.A Wizard
Balloon
Bandit
Bats Arrows Wizard Mega Knight
Mega Knight
Arrows Bats Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Bats Bandit Mega Knight
Mini P.E.K.K.A Mega Knight Bats Bandit
Mini P.E.K.K.A Bats Guards Bandit Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Bats Guards Bandit Mega Knight
Bats Arrows Wizard
Arrows Bandit Mega Knight
Mini P.E.K.K.A
Guards Mini P.E.K.K.A Bandit Mega Knight
Bats Guards Arrows Wizard Bandit Mega Knight
Arrows Bats Wizard
Mini P.E.K.K.A Mega Knight Bats Wizard Guards Bandit
Wizard Mega Knight Bats Arrows Mini P.E.K.K.A Guards
Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A Bandit Mega Knight
Wizard Mega Knight Bats Arrows Mini P.E.K.K.A
Arrows Mega Knight Bats Wizard Guards Bandit
Arrows Wizard Bats Guards Bandit Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Bats Arrows Mini P.E.K.K.A Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Bandit
Bandit Arrows Mini P.E.K.K.A Wizard Mega Knight
Guards Bandit Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Guards Mega Knight Bats Bandit
Mini P.E.K.K.A Guards Bandit Mega Knight
Arrows Wizard Bats
Mini P.E.K.K.A Guards Bats Bandit
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A Bandit
Guards
Mega Knight Bats Mini P.E.K.K.A Guards
Mega Knight Arrows Guards
Mini P.E.K.K.A Mega Knight Wizard Guards Bandit
Wizard Mega Knight
Guards Bats Mini P.E.K.K.A
Bats Arrows Mega Knight Mini P.E.K.K.A Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Bandit
Arrows Bandit
Arrows Bandit
Arrows Guards
Wizard Arrows Mega Knight
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard Bandit
Bats Mini P.E.K.K.A Guards
Arrows Wizard Bandit
Arrows Wizard
Bandit
Arrows Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Bandit Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Bandit
Arrows Wizard Bandit Mega Knight
Arrows Bandit
Bats Arrows Wizard
Bats Wizard Guards
Mini P.E.K.K.A
Arrows Wizard Bandit Mega Knight
Arrows
Mega Knight
Arrows Wizard
Bats Guards Bandit
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Bats Guards
Bats
Bandit Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: