My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Mega Minion Hog Rider Furnace Guards
Zap
Bats Furnace Guards
Barbarian Barrel
Furnace Guards
The Log
Hog Rider Furnace Guards
Earthquake
Hog Rider Furnace Guards
Arrows
Bats Furnace Guards
Royal Delivery
Bats Mega Minion Hog Rider Guards
Fireball
Mega Minion Hog Rider Furnace
Poison
Bats Mega Minion Furnace Guards
Lightning
Mega Minion Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mega Minion Guards Fireball Hog Rider Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Mega Minion Guards

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Mega Minion
Arrows
Fireball Hog Rider Mega Minion Mega Knight
Mega Minion
Bats Arrows Fireball Furnace Mega Knight
Fireball
Arrows Hog Rider Mega Minion Mega Knight
Hog Rider
Bats Arrows Fireball Furnace Guards Mega Knight
Furnace
Mega Minion Hog Rider
Guards
Hog Rider
Mega Knight
Bats Arrows Mega Minion Fireball Hog Rider

Defense Synergies 1 9

Bats
Mega Knight
Arrows
Mega Knight Mega Minion Fireball Furnace
Mega Minion
Arrows Furnace Guards Mega Knight
Fireball
Arrows Mega Knight
Hog Rider
Furnace
Arrows Mega Minion Guards
Guards
Mega Minion Furnace
Mega Knight
Arrows Bats Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Bats Mega Minion Furnace Mega Knight
Furnace Mega Knight Bats Mega Minion
Bats Mega Minion Furnace Guards Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Bats Mega Minion Furnace Guards Mega Knight
Bats Mega Minion Furnace Arrows Fireball
Arrows Fireball Mega Knight
Furnace
Guards Mega Knight
Bats Guards Arrows Mega Minion Fireball Furnace Mega Knight
Arrows Mega Minion Bats Fireball Furnace
Furnace Mega Knight Bats Fireball Guards
Fireball Mega Knight Bats Arrows Mega Minion Furnace Guards
Furnace Mega Knight
Fireball Furnace Mega Knight
Mega Knight Bats Arrows Fireball Furnace
Arrows Fireball Mega Knight Bats Mega Minion Furnace Guards
Arrows Furnace Bats Mega Minion Fireball Guards Mega Knight
Mega Knight Bats Arrows Fireball Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball Furnace
Fireball Arrows Mega Minion Mega Knight
Guards Mega Knight Bats Furnace
Guards Mega Knight Bats Fireball
Guards Mega Knight
Arrows Fireball Furnace Bats
Guards Bats Mega Minion Fireball Furnace
Mega Knight
Mega Knight Bats Mega Minion Fireball
Mega Minion Guards
Mega Knight Bats Mega Minion Guards
Mega Knight Arrows Fireball Guards
Mega Knight Fireball Guards
Fireball Furnace Mega Knight
Guards Bats Mega Minion Fireball Furnace
Bats Arrows Mega Knight Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards
Fireball Arrows Furnace Mega Knight
Arrows Fireball Bats Mega Minion Furnace
Arrows Furnace
Arrows Fireball
Arrows Fireball
Bats Fireball Guards
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball Furnace
Arrows Fireball Furnace
Arrows Fireball Furnace Mega Knight
Arrows Fireball
Bats
Arrows Mega Minion Fireball Mega Knight
Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Furnace Mega Knight
Mega Minion
Arrows Fireball
Fireball Arrows Mega Knight
Fireball Arrows
Bats Arrows Fireball Furnace
Bats Mega Minion Fireball Guards
Mega Minion Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Bats Fireball Guards
Fireball Arrows Mega Minion
Arrows Fireball
Fireball Mega Minion Mega Knight
Arrows Fireball
Arrows Fireball
Mega Minion Mega Knight
Bats Fireball Guards
Bats Fireball
Fireball Mega Knight

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