My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions
Giant Snowball
Bats Minions Lumberjack
Zap
Bats Minions Mortar
Barbarian Barrel
Knight Mortar Tesla Lumberjack
The Log
Lumberjack
Earthquake
Mortar Tesla
Arrows
Bats Minions
Royal Delivery
Bats Knight Minions Lumberjack
Fireball
Minions Mortar Tesla Lumberjack
Poison
Bats Minions Mortar
Lightning
Knight Mortar Tesla Lumberjack
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Minions Mortar Tesla Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Minions

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Minions Mortar Lumberjack
Arrows
Knight Mortar Lumberjack Mega Knight
Knight
Bats Minions Mortar Arrows Lumberjack
Minions
Knight Mega Knight Bats Mortar Lumberjack
Mortar
Knight Bats Arrows Minions
Tesla
Lumberjack
Bats Arrows Knight Minions Mega Knight
Mega Knight
Bats Minions Arrows Lumberjack

Defense Synergies 4 17

Bats
Knight Minions Mortar Tesla Lumberjack Mega Knight
Arrows
Mega Knight Knight Mortar Tesla Lumberjack
Knight
Bats Minions Tesla Arrows Mortar Lumberjack
Minions
Knight Bats Mortar Tesla Lumberjack Mega Knight
Mortar
Bats Arrows Knight Minions Tesla Lumberjack
Tesla
Knight Bats Arrows Minions Mortar
Lumberjack
Bats Arrows Knight Minions Mortar
Mega Knight
Arrows Bats Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mortar Tesla
Lumberjack Bats Knight Minions Mortar Tesla Mega Knight
Mortar Tesla Lumberjack Mega Knight Bats Knight Minions
Tesla Lumberjack Bats Knight Minions Mortar Mega Knight
Arrows Lumberjack Mega Knight
Arrows Bats Minions Tesla Lumberjack Mega Knight
Bats Minions Tesla Arrows Mortar
Arrows Tesla Mega Knight
Tesla Minions Mortar Lumberjack
Knight Tesla Lumberjack Mega Knight
Bats Minions Arrows Knight Tesla Lumberjack Mega Knight
Arrows Minions Tesla Bats
Mortar Tesla Lumberjack Mega Knight Bats Knight Minions
Mega Knight Bats Arrows Minions Mortar Tesla Lumberjack
Knight Mortar Tesla Lumberjack Mega Knight
Mortar Tesla Lumberjack Mega Knight
Tesla Mega Knight Bats Arrows Knight Minions Mortar Lumberjack
Arrows Mortar Tesla Mega Knight Bats Knight Minions Lumberjack
Arrows Mortar Bats Knight Minions Tesla Lumberjack Mega Knight
Mortar Tesla Lumberjack
Mega Knight Bats Arrows Knight Minions Tesla Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Tesla
Arrows Knight Mortar Tesla Lumberjack Mega Knight
Lumberjack Mega Knight Bats Knight Minions
Lumberjack Mega Knight Bats Knight Tesla
Knight Tesla Lumberjack Mega Knight
Arrows Bats Minions Tesla
Bats Knight Minions Tesla Lumberjack
Mega Knight Knight Tesla Lumberjack
Mega Knight Bats Knight Minions Mortar
Tesla
Mega Knight Bats Knight Minions Tesla Lumberjack
Mega Knight Arrows
Mega Knight Knight Tesla Lumberjack
Tesla Mega Knight
Tesla Bats Knight Minions Mortar Lumberjack
Bats Arrows Minions Mega Knight Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar
Arrows Mortar
Arrows
Arrows Knight
Arrows Mortar Mega Knight
Arrows Bats Minions
Arrows Mortar
Arrows
Arrows Mortar
Bats Minions Lumberjack
Arrows Knight Mortar
Arrows
Knight Mortar
Arrows Minions Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Mega Knight
Arrows Mortar
Bats Minions
Arrows Mortar Mega Knight
Arrows Mortar Mega Knight
Minions Mega Knight
Arrows
Arrows Mortar
Arrows Mortar Mega Knight
Arrows Mortar
Arrows Mortar Mega Knight
Arrows Mortar
Bats Arrows
Bats Minions
Arrows Mortar Mega Knight
Arrows
Mega Knight
Arrows
Bats Minions
Arrows
Arrows
Knight Lumberjack Mega Knight
Arrows Mortar
Arrows
Mega Knight
Bats Minions
Bats
Mortar Mega Knight

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