My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army
Giant Snowball
Bats Goblin Gang Skeleton Army
Zap
Bats Goblin Gang Firecracker Skeleton Army
Barbarian Barrel
Knight Goblin Gang Firecracker Skeleton Army Ice Wizard
The Log
Goblin Gang Firecracker Skeleton Army
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Bats Goblin Gang Firecracker Skeleton Army
Royal Delivery
Bats Knight Goblin Gang Firecracker Skeleton Army Ice Wizard
Fireball
Goblin Gang Firecracker Skeleton Army Ice Wizard
Poison
Bats Goblin Gang Firecracker Skeleton Army Ice Wizard
Lightning
Knight Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Army Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Firecracker Skeleton Army Ice Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Firecracker
Arrows
Knight Mega Knight
Knight
Bats Goblin Gang Firecracker Arrows Ice Wizard
Goblin Gang
Knight Firecracker
Firecracker
Knight Bats Goblin Gang Mega Knight
Skeleton Army
Ice Wizard
Knight
Mega Knight
Bats Arrows Firecracker

Defense Synergies 5 14

Bats
Knight Firecracker Ice Wizard Mega Knight
Arrows
Mega Knight Knight Ice Wizard
Knight
Bats Goblin Gang Firecracker Ice Wizard Arrows Skeleton Army
Goblin Gang
Knight Firecracker Skeleton Army Ice Wizard
Firecracker
Knight Bats Goblin Gang Skeleton Army Ice Wizard Mega Knight
Skeleton Army
Knight Goblin Gang Firecracker Ice Wizard
Ice Wizard
Knight Bats Arrows Goblin Gang Firecracker Skeleton Army Mega Knight
Mega Knight
Arrows Bats Firecracker Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Skeleton Army Bats Knight Goblin Gang Firecracker Ice Wizard Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Knight Ice Wizard
Skeleton Army Bats Knight Goblin Gang Firecracker Ice Wizard Mega Knight
Arrows Firecracker Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Bats Firecracker Ice Wizard Mega Knight
Bats Arrows Goblin Gang Firecracker Ice Wizard
Arrows Mega Knight
Goblin Gang Skeleton Army Ice Wizard
Knight Goblin Gang Skeleton Army Firecracker Ice Wizard Mega Knight
Bats Goblin Gang Skeleton Army Ice Wizard Arrows Knight Firecracker Mega Knight
Arrows Bats Goblin Gang Firecracker Ice Wizard
Skeleton Army Mega Knight Bats Knight Goblin Gang Ice Wizard
Skeleton Army Mega Knight Bats Arrows Goblin Gang Firecracker
Skeleton Army Knight Goblin Gang Mega Knight
Skeleton Army Goblin Gang Mega Knight
Mega Knight Bats Arrows Knight Goblin Gang Firecracker Skeleton Army
Arrows Mega Knight Bats Knight Goblin Gang Firecracker Skeleton Army Ice Wizard
Arrows Bats Knight Firecracker Ice Wizard Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Mega Knight
Arrows Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Knight
Goblin Gang Skeleton Army Mega Knight Bats Knight
Knight Goblin Gang Skeleton Army Mega Knight
Arrows Firecracker Bats Goblin Gang Ice Wizard
Goblin Gang Skeleton Army Bats Knight Ice Wizard
Mega Knight Knight Skeleton Army
Mega Knight Bats Knight Firecracker Skeleton Army
Goblin Gang Skeleton Army
Mega Knight Bats Knight
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Knight Goblin Gang
Firecracker Skeleton Army Mega Knight
Goblin Gang Skeleton Army Bats Knight Firecracker
Bats Arrows Mega Knight Firecracker Ice Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Ice Wizard
Arrows
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Ice Wizard
Arrows Firecracker
Arrows Firecracker Ice Wizard
Arrows Firecracker
Bats Goblin Gang
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Ice Wizard Mega Knight
Arrows Firecracker Ice Wizard
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Ice Wizard
Bats Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Goblin Gang Skeleton Army
Arrows Firecracker Ice Wizard
Arrows
Knight Goblin Gang Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Mega Knight

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