My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker Dark Prince
Barbarian Barrel
Knight Firecracker Tesla Dark Prince
The Log
Firecracker Hog Rider Dark Prince
Earthquake
Firecracker Tesla Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Hog Rider Dark Prince
Fireball
Firecracker Tesla Hog Rider
Poison
Bats Firecracker
Lightning
Knight Tesla Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Tornado Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Tornado Tesla Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Firecracker Dark Prince
Arrows
Hog Rider Knight Dark Prince
Knight
Bats Firecracker Hog Rider Arrows
Firecracker
Knight Hog Rider Bats Tornado Dark Prince
Tesla
Hog Rider
Bats Arrows Knight Firecracker Tornado Dark Prince
Tornado
Firecracker Hog Rider Dark Prince
Dark Prince
Bats Arrows Firecracker Hog Rider Tornado

Defense Synergies 3 14

Bats
Knight Firecracker Tesla Dark Prince
Arrows
Knight Tesla Tornado Dark Prince
Knight
Bats Firecracker Tesla Arrows Tornado
Firecracker
Knight Bats Tesla Tornado Dark Prince
Tesla
Knight Bats Arrows Firecracker Tornado Dark Prince
Hog Rider
Tornado
Arrows Knight Firecracker Tesla Dark Prince
Dark Prince
Bats Arrows Firecracker Tesla Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla
Bats Knight Firecracker Tesla Dark Prince
Tesla Tornado Bats Knight Dark Prince
Tesla Bats Knight Firecracker Dark Prince
Arrows Firecracker Tornado Dark Prince
Arrows Tornado Bats Firecracker Tesla Dark Prince
Bats Tesla Tornado Arrows Firecracker
Arrows Tesla
Tesla Tornado
Knight Tornado Firecracker Tesla Dark Prince
Bats Arrows Knight Firecracker Tesla Tornado Dark Prince
Arrows Tesla Bats Firecracker Tornado
Tesla Bats Knight Dark Prince
Bats Arrows Firecracker Tesla Tornado Dark Prince
Knight Tesla
Tornado Tesla
Tesla Bats Arrows Knight Firecracker Tornado Dark Prince
Arrows Tesla Bats Knight Firecracker Tornado Dark Prince
Arrows Tornado Bats Knight Firecracker Tesla Dark Prince
Tesla Tornado
Dark Prince Bats Arrows Knight Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Dark Prince
Arrows Knight Firecracker Tesla
Bats Knight Dark Prince
Dark Prince Bats Knight Tesla Tornado
Knight Tesla Dark Prince
Arrows Firecracker Bats Tesla Tornado
Dark Prince Bats Knight Tesla
Knight Tesla Dark Prince
Bats Knight Firecracker Tornado Dark Prince
Tesla
Bats Knight Tesla Dark Prince
Arrows Tornado Dark Prince
Dark Prince Knight Tesla
Firecracker Tesla
Tesla Bats Knight Firecracker Tornado Dark Prince
Bats Arrows Firecracker Tesla Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Tornado
Arrows
Arrows Knight Firecracker Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Bats Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Bats Tornado
Firecracker Arrows Knight Tornado Dark Prince
Arrows Firecracker Tornado
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Tornado
Bats
Arrows Firecracker Dark Prince
Arrows Firecracker Tornado
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Dark Prince
Arrows Firecracker Tornado
Arrows Tornado
Arrows Firecracker Tornado
Bats Arrows Firecracker Tornado
Bats Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Dark Prince
Arrows Firecracker Tornado
Arrows
Knight Firecracker Dark Prince
Arrows Firecracker
Arrows Tornado
Firecracker Dark Prince
Bats Firecracker Tornado
Firecracker Bats Tornado
Firecracker Tornado Dark Prince

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