My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Dark Prince Balloon Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Prince Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Balloon Prince Bandit Graveyard
Giant Snowball
Bats Balloon Graveyard
Zap
Bats Dark Prince Balloon Prince Bandit Graveyard
Barbarian Barrel
Goblin Cage Dark Prince Bandit Graveyard
The Log
Goblin Cage Dark Prince Prince Bandit Graveyard
Earthquake
Goblin Cage Graveyard
Arrows
Bats Graveyard
Royal Delivery
Bats Goblin Cage Dark Prince Balloon Prince Bandit Graveyard
Fireball
Goblin Cage Balloon Bandit
Poison
Bats Goblin Cage Balloon Graveyard
Lightning
Goblin Cage Dark Prince Balloon Prince Bandit
Rocket
Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Bandit Goblin Cage Dark Prince Balloon Prince Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Bandit Goblin Cage

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Goblin Cage Dark Prince Prince Bandit Graveyard
Arrows
Balloon Graveyard Dark Prince Prince Bandit
Goblin Cage
Bats Dark Prince Balloon Bandit Graveyard
Dark Prince
Prince Bats Arrows Goblin Cage Balloon Bandit Graveyard
Balloon
Bats Arrows Goblin Cage Dark Prince Bandit Graveyard
Prince
Dark Prince Bats Arrows Graveyard
Bandit
Bats Arrows Goblin Cage Dark Prince Balloon Graveyard
Graveyard
Arrows Bats Goblin Cage Dark Prince Balloon Prince Bandit

Defense Synergies 0 11

Bats
Goblin Cage Dark Prince Prince Bandit
Arrows
Dark Prince Prince Bandit
Goblin Cage
Bats Prince Bandit
Dark Prince
Bats Arrows Prince Bandit
Balloon
Prince
Bats Arrows Goblin Cage Dark Prince
Bandit
Bats Arrows Goblin Cage Dark Prince
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage
Bats Goblin Cage Dark Prince Prince Bandit
Goblin Cage Prince Bats Dark Prince Bandit
Goblin Cage Prince Bats Dark Prince Bandit
Arrows Goblin Cage Dark Prince Prince
Arrows Bats Dark Prince Bandit
Bats Arrows Goblin Cage
Arrows Goblin Cage Bandit
Goblin Cage Prince
Dark Prince Prince Bandit
Bats Arrows Dark Prince Bandit
Arrows Bats
Goblin Cage Prince Bats Dark Prince Bandit
Bats Arrows Goblin Cage Dark Prince Prince
Goblin Cage Prince Bandit
Goblin Cage Prince Bandit
Bats Arrows Goblin Cage Dark Prince Prince
Arrows Goblin Cage Bats Dark Prince Prince Bandit
Arrows Goblin Cage Bats Dark Prince Bandit
Goblin Cage Prince
Dark Prince Bats Arrows Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Dark Prince Prince Bandit
Bandit Arrows Prince
Bandit Bats Goblin Cage Dark Prince Prince
Dark Prince Prince Bats Goblin Cage Bandit
Goblin Cage Dark Prince Prince Bandit
Arrows Bats
Dark Prince Prince Bats Goblin Cage Bandit
Goblin Cage Dark Prince Prince
Goblin Cage Bats Dark Prince Prince Bandit
Goblin Cage
Bats Goblin Cage Dark Prince Prince
Arrows Goblin Cage Dark Prince Prince
Dark Prince Prince Goblin Cage Bandit
Goblin Cage
Bats Goblin Cage Dark Prince Prince
Bats Arrows Goblin Cage Dark Prince
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows Dark Prince Prince
Arrows Dark Prince
Arrows Bats
Arrows
Arrows
Arrows Bandit
Bats Prince
Arrows Dark Prince Prince Bandit
Arrows
Bandit
Arrows Bandit
Arrows Prince
Arrows Bandit
Arrows Bandit
Arrows
Bats
Arrows Dark Prince Prince Bandit
Arrows
Prince
Arrows
Prince
Arrows
Arrows Dark Prince
Arrows Bandit
Arrows Prince Bandit
Arrows Bandit
Bats Arrows
Bats
Arrows Bandit
Arrows
Prince
Arrows
Bats Dark Prince Prince Bandit
Arrows
Arrows
Dark Prince Prince
Arrows
Arrows
Dark Prince Prince
Bats
Bats
Dark Prince Prince Bandit

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