My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army Miner Sparky
Giant Snowball
Bats Skeleton Army Miner
Zap
Bats Inferno Tower Skeleton Army Sparky
Barbarian Barrel
Inferno Tower Skeleton Army Electro Wizard Sparky
The Log
Skeleton Army Sparky
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army Miner Electro Wizard Sparky
Fireball
Inferno Tower Skeleton Army Electro Wizard Sparky
Poison
Bats Inferno Tower Skeleton Army Electro Wizard Sparky
Lightning
Inferno Tower Electro Wizard Sparky
Rocket
Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Skeleton Army Miner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Miner Electro Wizard Giant Inferno Tower Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Army Miner

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Sparky
Arrows
Giant Sparky Miner
Giant
Bats Arrows Miner Sparky Electro Wizard
Inferno Tower
Skeleton Army
Sparky
Miner
Bats Giant Arrows Electro Wizard Sparky
Electro Wizard
Giant Miner Sparky
Sparky
Arrows Giant Bats Skeleton Army Miner Electro Wizard

Defense Synergies 2 7

Bats
Inferno Tower Electro Wizard Sparky
Arrows
Inferno Tower Sparky
Giant
Inferno Tower
Skeleton Army Electro Wizard Bats Arrows
Skeleton Army
Inferno Tower Electro Wizard Sparky
Miner
Electro Wizard
Inferno Tower Bats Skeleton Army
Sparky
Bats Arrows Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Electro Wizard Sparky
Inferno Tower Skeleton Army Sparky Bats Electro Wizard
Inferno Tower Skeleton Army Sparky Bats Electro Wizard
Inferno Tower Skeleton Army Sparky Bats Electro Wizard
Arrows Skeleton Army Sparky
Arrows Skeleton Army Bats Electro Wizard
Bats Inferno Tower Electro Wizard Arrows
Arrows Inferno Tower Electro Wizard Sparky
Inferno Tower Sparky Skeleton Army
Skeleton Army Inferno Tower Miner Electro Wizard Sparky
Bats Skeleton Army Electro Wizard Arrows
Arrows Inferno Tower Bats Electro Wizard
Inferno Tower Skeleton Army Sparky Bats Electro Wizard
Skeleton Army Sparky Bats Arrows Electro Wizard
Inferno Tower Skeleton Army Sparky Electro Wizard
Inferno Tower Skeleton Army Electro Wizard Sparky
Sparky Bats Arrows Inferno Tower Skeleton Army Electro Wizard
Arrows Bats Skeleton Army Electro Wizard
Arrows Bats Electro Wizard
Sparky Inferno Tower Electro Wizard
Skeleton Army Bats Arrows Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Electro Wizard Sparky
Electro Wizard Arrows Miner
Skeleton Army Bats Inferno Tower Electro Wizard Sparky
Skeleton Army Bats Inferno Tower Electro Wizard Sparky
Inferno Tower Skeleton Army Sparky
Arrows Bats Electro Wizard
Skeleton Army Sparky Bats Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Sparky
Electro Wizard Bats Inferno Tower Skeleton Army Sparky
Inferno Tower Skeleton Army Sparky
Bats Inferno Tower Sparky
Skeleton Army Arrows Electro Wizard
Skeleton Army Inferno Tower Sparky
Skeleton Army Sparky
Inferno Tower Skeleton Army Electro Wizard Sparky Bats
Bats Arrows Inferno Tower Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Miner Electro Wizard
Arrows Miner Sparky
Arrows Sparky
Arrows Sparky
Arrows Bats
Arrows Sparky
Arrows
Arrows Miner
Bats Electro Wizard Sparky
Miner Arrows Electro Wizard Sparky
Arrows
Miner Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Sparky
Arrows Electro Wizard Sparky
Arrows Miner
Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Miner Electro Wizard Sparky
Arrows Miner Sparky
Miner Arrows Sparky
Bats Arrows Electro Wizard Sparky
Electro Wizard Bats
Sparky
Arrows Miner Sparky
Arrows Electro Wizard Sparky
Sparky
Arrows Sparky
Electro Wizard Bats Skeleton Army
Arrows Electro Wizard
Arrows
Miner Electro Wizard Sparky
Arrows
Arrows Sparky
Sparky
Bats Electro Wizard Sparky
Bats Electro Wizard
Miner Electro Wizard Sparky

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