My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Bowler Goblin Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Fisherman
Giant Snowball
Bats Royal Recruits Fisherman
Zap
Bats Firecracker Goblin Giant Fisherman
Barbarian Barrel
Firecracker Royal Recruits
The Log
Firecracker Royal Recruits Fisherman
Earthquake
Firecracker
Arrows
Bats Firecracker Royal Recruits
Royal Delivery
Bats Firecracker Royal Recruits Bowler Fisherman
Fireball
Firecracker Bowler Fisherman
Poison
Bats Firecracker Royal Recruits Fisherman
Lightning
Bowler Fisherman
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Rage Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Firecracker Fisherman Bowler Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Firecracker

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Royal Recruits Rage Bowler Goblin Giant Fisherman
Arrows
Bowler Goblin Giant
Firecracker
Bats Royal Recruits Bowler Goblin Giant Fisherman
Royal Recruits
Bats Firecracker
Rage
Bats Goblin Giant
Bowler
Bats Arrows Firecracker Fisherman
Goblin Giant
Bats Arrows Firecracker Rage Fisherman
Fisherman
Bats Firecracker Bowler Goblin Giant

Defense Synergies 0 8

Bats
Firecracker Royal Recruits Bowler Goblin Giant Fisherman
Arrows
Bowler
Firecracker
Bats Royal Recruits Fisherman
Royal Recruits
Bats Firecracker
Rage
Bowler
Bats Arrows
Goblin Giant
Bats
Fisherman
Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Royal Recruits Goblin Giant
Bats Firecracker Royal Recruits Fisherman
Bowler Fisherman Bats Royal Recruits
Royal Recruits Bats Firecracker Bowler Fisherman
Arrows Firecracker Royal Recruits Bowler
Arrows Bowler Bats Firecracker
Bats Arrows Firecracker
Bowler Arrows Royal Recruits Goblin Giant
Royal Recruits Fisherman
Firecracker Royal Recruits Bowler Fisherman
Bats Arrows Firecracker Royal Recruits Bowler Goblin Giant Fisherman
Arrows Bats Firecracker
Royal Recruits Bowler Bats
Bowler Bats Arrows Firecracker Royal Recruits
Royal Recruits
Royal Recruits Bowler Fisherman
Bats Arrows Firecracker Royal Recruits Bowler Fisherman
Arrows Bats Firecracker Royal Recruits Bowler Fisherman
Arrows Bats Firecracker Royal Recruits Bowler Fisherman
Royal Recruits Fisherman
Royal Recruits Bowler Bats Arrows Firecracker Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Bowler Fisherman
Arrows Firecracker Bowler Fisherman
Royal Recruits Bats Bowler Goblin Giant Fisherman
Royal Recruits Bowler Bats Goblin Giant Fisherman
Royal Recruits Bowler Goblin Giant Fisherman
Arrows Firecracker Bats Goblin Giant
Royal Recruits Bats Bowler Goblin Giant
Royal Recruits Goblin Giant Fisherman
Royal Recruits Bats Firecracker
Royal Recruits Goblin Giant
Bats Royal Recruits Bowler
Royal Recruits Arrows Bowler Goblin Giant
Royal Recruits Bowler Goblin Giant
Royal Recruits Firecracker Bowler
Royal Recruits Bats Firecracker Bowler Goblin Giant Fisherman
Bats Arrows Bowler Firecracker Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits
Arrows Firecracker Bowler Fisherman
Arrows Goblin Giant
Arrows Firecracker Royal Recruits
Arrows Firecracker Bowler
Arrows Firecracker Bats Goblin Giant
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Firecracker Fisherman
Bats Bowler Fisherman
Firecracker Arrows Royal Recruits Bowler Fisherman
Arrows Firecracker
Firecracker Bowler Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Bowler
Arrows Firecracker Royal Recruits Bowler
Arrows
Bats Fisherman
Arrows Firecracker Bowler Fisherman
Arrows Firecracker Bowler
Bowler
Arrows
Bowler Fisherman
Arrows Royal Recruits
Arrows Firecracker Bowler
Fisherman
Arrows Firecracker Bowler Fisherman
Arrows Bowler Fisherman
Arrows Firecracker Fisherman
Bats Arrows Firecracker
Bats Firecracker
Bowler
Arrows
Arrows Firecracker
Arrows Firecracker Bowler
Bats Royal Recruits
Arrows Firecracker
Arrows
Firecracker Bowler
Arrows Firecracker Bowler
Arrows
Firecracker Royal Recruits
Bats Firecracker Royal Recruits Bowler
Firecracker Bats
Firecracker Royal Recruits Bowler Goblin Giant

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