My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Firecracker Inferno Tower Guards
Barbarian Barrel
Firecracker Inferno Tower Guards
The Log
Firecracker Mini P.E.K.K.A Hog Rider Guards
Earthquake
Firecracker Hog Rider Inferno Tower Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Hog Rider Guards
Fireball
Firecracker Hog Rider Inferno Tower
Poison
Bats Firecracker Inferno Tower Guards
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Inferno Tower Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Guards Mini P.E.K.K.A Hog Rider Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Guards

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Mini P.E.K.K.A
Arrows
Hog Rider Mini P.E.K.K.A Mega Knight
Firecracker
Hog Rider Bats Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Arrows Firecracker Hog Rider Mega Knight
Hog Rider
Bats Arrows Firecracker Mini P.E.K.K.A Guards Mega Knight
Inferno Tower
Guards
Hog Rider
Mega Knight
Bats Arrows Firecracker Mini P.E.K.K.A Hog Rider

Defense Synergies 2 12

Bats
Firecracker Mini P.E.K.K.A Inferno Tower Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Inferno Tower
Firecracker
Bats Mini P.E.K.K.A Inferno Tower Guards Mega Knight
Mini P.E.K.K.A
Bats Arrows Firecracker Guards
Hog Rider
Inferno Tower
Guards Bats Arrows Firecracker Mega Knight
Guards
Inferno Tower Firecracker Mini P.E.K.K.A
Mega Knight
Arrows Bats Firecracker Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower
Mini P.E.K.K.A Inferno Tower Bats Firecracker Mega Knight
Mini P.E.K.K.A Inferno Tower Mega Knight Bats
Mini P.E.K.K.A Inferno Tower Bats Firecracker Guards Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Bats Firecracker Guards Mega Knight
Bats Inferno Tower Arrows Firecracker
Arrows Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower
Guards Firecracker Mini P.E.K.K.A Inferno Tower Mega Knight
Bats Guards Arrows Firecracker Mega Knight
Arrows Inferno Tower Bats Firecracker
Mini P.E.K.K.A Inferno Tower Mega Knight Bats Guards
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A Inferno Tower Mega Knight
Inferno Tower Mini P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Inferno Tower
Arrows Mega Knight Bats Firecracker Guards
Arrows Bats Firecracker Guards Mega Knight
Mini P.E.K.K.A Inferno Tower
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Inferno Tower
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Guards Mega Knight Bats Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Guards Mega Knight Bats Inferno Tower
Inferno Tower Mini P.E.K.K.A Guards Mega Knight
Arrows Firecracker Bats
Mini P.E.K.K.A Guards Bats Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A Inferno Tower
Inferno Tower Guards
Mega Knight Bats Mini P.E.K.K.A Inferno Tower Guards
Mega Knight Arrows Guards
Mini P.E.K.K.A Mega Knight Inferno Tower Guards
Firecracker Mega Knight
Inferno Tower Guards Bats Firecracker Mini P.E.K.K.A
Bats Arrows Mega Knight Firecracker Mini P.E.K.K.A Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker
Arrows
Arrows Firecracker Guards
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A Guards
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker Guards
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Guards
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker Guards
Firecracker Bats
Firecracker Mega Knight

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