My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Balloon Princess Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Balloon Princess Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Balloon Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Balloon
Giant Snowball
Bats Hog Rider Balloon Princess
Zap
Bats Firecracker Balloon Princess
Barbarian Barrel
Firecracker Princess
The Log
Firecracker Mini P.E.K.K.A Hog Rider Princess
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker Princess
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Hog Rider Balloon Princess Boss Bandit
Fireball
Firecracker Hog Rider Balloon Princess Boss Bandit
Poison
Bats Firecracker Balloon Princess Boss Bandit
Lightning
Mini P.E.K.K.A Balloon Boss Bandit
Rocket
Hog Rider Balloon Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Princess Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Princess Mini P.E.K.K.A Hog Rider Balloon Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Princess

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon Firecracker Mini P.E.K.K.A
Arrows
Hog Rider Balloon Mini P.E.K.K.A
Firecracker
Hog Rider Bats Mini P.E.K.K.A Balloon Princess
Mini P.E.K.K.A
Bats Arrows Firecracker Hog Rider Princess
Hog Rider
Bats Arrows Firecracker Mini P.E.K.K.A Balloon Princess
Balloon
Bats Arrows Firecracker Hog Rider Princess
Princess
Firecracker Mini P.E.K.K.A Hog Rider Balloon
Boss Bandit

Defense Synergies 0 6

Bats
Firecracker Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Firecracker
Bats Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Bats Arrows Firecracker Princess
Hog Rider
Balloon
Princess
Firecracker Mini P.E.K.K.A
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Bats Firecracker
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Bats Firecracker
Arrows Firecracker Mini P.E.K.K.A Princess
Arrows Bats Firecracker
Bats Arrows Firecracker Princess
Arrows
Mini P.E.K.K.A Princess
Firecracker Mini P.E.K.K.A
Bats Arrows Firecracker Princess
Arrows Bats Firecracker Princess
Mini P.E.K.K.A Bats
Bats Arrows Firecracker Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Firecracker Mini P.E.K.K.A
Arrows Bats Firecracker
Arrows Bats Firecracker Princess
Mini P.E.K.K.A
Bats Arrows Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bats
Mini P.E.K.K.A
Arrows Firecracker Bats Princess
Mini P.E.K.K.A Bats
Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A
Bats Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Firecracker Princess
Bats Firecracker Mini P.E.K.K.A
Bats Arrows Firecracker Mini P.E.K.K.A Princess
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bats Princess
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows Firecracker
Bats Mini P.E.K.K.A
Firecracker Arrows Princess
Arrows Firecracker Princess
Firecracker Princess
Arrows Firecracker Princess
Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Princess
Arrows Firecracker Princess
Arrows Princess
Arrows
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows Princess
Arrows Firecracker
Bats Arrows Firecracker Princess
Bats Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker Princess
Arrows Firecracker Princess
Bats Princess
Arrows Firecracker Princess
Arrows
Firecracker Mini P.E.K.K.A Princess
Arrows Firecracker Princess
Arrows
Firecracker
Bats Firecracker Princess
Firecracker Bats Princess
Firecracker Princess
Firecracker

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