My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Giant Skeleton
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Firecracker Witch
Barbarian Barrel
Firecracker Bomb Tower Witch Giant Skeleton
The Log
Firecracker Hog Rider Witch Giant Skeleton
Earthquake
Firecracker Bomb Tower Hog Rider Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Hog Rider Witch Giant Skeleton
Fireball
Firecracker Bomb Tower Hog Rider Witch
Poison
Bats Firecracker Bomb Tower Witch
Lightning
Bomb Tower Witch
Rocket
Bomb Tower Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Bomb Tower Hog Rider Freeze Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Bomb Tower

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Firecracker
Arrows
Hog Rider Freeze Giant Skeleton
Firecracker
Hog Rider Bats Giant Skeleton
Bomb Tower
Hog Rider
Bats Arrows Firecracker Freeze Witch Giant Skeleton
Freeze
Hog Rider Arrows
Witch
Hog Rider Giant Skeleton
Giant Skeleton
Bats Arrows Firecracker Hog Rider Witch

Defense Synergies 0 9

Bats
Firecracker Bomb Tower Freeze Giant Skeleton
Arrows
Bomb Tower Giant Skeleton
Firecracker
Bats Bomb Tower Giant Skeleton
Bomb Tower
Bats Arrows Firecracker
Hog Rider
Freeze
Bats
Witch
Giant Skeleton
Giant Skeleton
Bats Arrows Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bomb Tower Bats Firecracker Witch
Bomb Tower Witch Bats Freeze Giant Skeleton
Bomb Tower Witch Bats Firecracker
Arrows Firecracker Bomb Tower Giant Skeleton
Arrows Freeze Bats Firecracker Bomb Tower
Bats Arrows Firecracker Bomb Tower Freeze Witch
Arrows Bomb Tower Giant Skeleton
Witch Bomb Tower
Firecracker Giant Skeleton
Bats Witch Arrows Firecracker Bomb Tower Freeze Giant Skeleton
Arrows Bats Firecracker Witch
Bomb Tower Bats Freeze Witch Giant Skeleton
Bomb Tower Bats Arrows Firecracker Freeze Witch
Bomb Tower
Bomb Tower Freeze
Bomb Tower Bats Arrows Firecracker Witch
Arrows Bomb Tower Bats Firecracker Witch
Arrows Bomb Tower Freeze Witch Bats Firecracker Giant Skeleton
Bomb Tower
Bats Arrows Firecracker Bomb Tower Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Arrows Firecracker Bomb Tower
Giant Skeleton Bats Bomb Tower Witch
Giant Skeleton Bats
Giant Skeleton Witch
Arrows Firecracker Bats Bomb Tower Freeze Witch
Bats Bomb Tower Witch Giant Skeleton
Giant Skeleton Bomb Tower
Freeze Giant Skeleton Bats Firecracker Bomb Tower Witch
Witch
Bats Bomb Tower Witch Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Bomb Tower Witch
Firecracker Bomb Tower Witch
Witch Bats Firecracker Bomb Tower Freeze Giant Skeleton
Bats Arrows Firecracker Bomb Tower Freeze Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Freeze Giant Skeleton
Arrows Firecracker
Arrows Firecracker Bats Freeze Witch
Arrows Firecracker Witch
Arrows Firecracker Freeze
Arrows Firecracker
Bats
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows Freeze
Bats
Arrows Firecracker
Arrows Firecracker Witch
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Freeze Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Bats Arrows Firecracker Witch
Bats Firecracker Freeze Witch
Arrows
Arrows Firecracker Freeze
Giant Skeleton
Arrows Firecracker
Bats Freeze Witch
Arrows Firecracker Witch
Freeze
Arrows
Firecracker
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Bats Firecracker Freeze Witch Giant Skeleton
Firecracker Bats Witch
Firecracker Freeze Witch Giant Skeleton

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