My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Hog Rider Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Hog Rider
Giant Snowball
Bats Hog Rider Baby Dragon
Zap
Bats
Barbarian Barrel
Elixir Golem Valkyrie Magic Archer
The Log
Elixir Golem Hog Rider
Earthquake
Elixir Golem Hog Rider
Arrows
Bats
Royal Delivery
Bats Elixir Golem Valkyrie Hog Rider Baby Dragon Magic Archer
Fireball
Elixir Golem Hog Rider Baby Dragon Magic Archer
Poison
Bats Elixir Golem Magic Archer
Lightning
Valkyrie Baby Dragon Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Valkyrie Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Elixir Golem Valkyrie Hog Rider Baby Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Elixir Golem

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Elixir Golem Baby Dragon
Arrows
Hog Rider Elixir Golem
Elixir Golem
Bats Arrows Hog Rider Baby Dragon The Log Magic Archer
Valkyrie
Bats Hog Rider Baby Dragon Magic Archer
Hog Rider
Bats Arrows Valkyrie The Log Elixir Golem Baby Dragon Magic Archer
Baby Dragon
Bats Elixir Golem Valkyrie Hog Rider
The Log
Hog Rider Elixir Golem Magic Archer
Magic Archer
Elixir Golem Valkyrie Hog Rider The Log

Defense Synergies 0 9

Bats
Valkyrie Baby Dragon The Log
Arrows
Valkyrie
Elixir Golem
Valkyrie
Bats Arrows Baby Dragon The Log Magic Archer
Hog Rider
Baby Dragon
Bats Valkyrie The Log
The Log
Bats Valkyrie Baby Dragon Magic Archer
Magic Archer
Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon The Log Magic Archer
Bats Valkyrie The Log
Bats Valkyrie
Bats Valkyrie
Arrows Valkyrie The Log
Arrows The Log Bats Valkyrie Baby Dragon Magic Archer
Bats Arrows Baby Dragon Magic Archer
Arrows Valkyrie Baby Dragon The Log Magic Archer
Valkyrie
Bats Valkyrie Arrows Baby Dragon The Log Magic Archer
Arrows Bats Baby Dragon Magic Archer
Bats Valkyrie The Log
Valkyrie Bats Arrows Baby Dragon The Log Magic Archer
The Log
Bats Arrows Valkyrie
Arrows Bats Valkyrie Baby Dragon The Log Magic Archer
Arrows Valkyrie Baby Dragon The Log Bats Magic Archer
Valkyrie Bats Arrows Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Arrows Valkyrie Baby Dragon The Log Magic Archer
Bats Valkyrie The Log
Valkyrie Bats The Log
Valkyrie
Arrows Bats Baby Dragon Magic Archer
Bats Valkyrie
Valkyrie
Bats Valkyrie Baby Dragon The Log Magic Archer
Bats Valkyrie
Arrows Valkyrie The Log
Valkyrie
Valkyrie Baby Dragon Magic Archer
Bats Valkyrie Baby Dragon The Log Magic Archer
Bats Arrows Valkyrie Baby Dragon The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Baby Dragon The Log
Arrows Baby Dragon The Log Magic Archer
Arrows Baby Dragon The Log Magic Archer
Arrows Valkyrie The Log
Arrows Valkyrie Baby Dragon The Log Magic Archer
Arrows Bats Baby Dragon Magic Archer
Arrows Baby Dragon The Log Magic Archer
Arrows The Log Baby Dragon Magic Archer
Arrows The Log
Bats
Arrows Valkyrie The Log Magic Archer
Arrows Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon The Log Magic Archer
Arrows Baby Dragon The Log Magic Archer
Magic Archer Arrows Baby Dragon The Log
Arrows
Bats
Arrows Baby Dragon The Log Magic Archer
Arrows Valkyrie Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Valkyrie Baby Dragon Magic Archer
Arrows The Log Baby Dragon Magic Archer
Arrows Baby Dragon The Log Magic Archer
Arrows Baby Dragon The Log Magic Archer
Bats Arrows Baby Dragon Magic Archer
Bats
Arrows The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Bats Magic Archer
Arrows Baby Dragon Magic Archer
Arrows The Log
Valkyrie Baby Dragon Magic Archer
Arrows The Log Baby Dragon Magic Archer
Arrows
Bats Baby Dragon The Log Magic Archer
Bats Magic Archer
Baby Dragon The Log Magic Archer

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