My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Giant Skeleton
Giant Snowball
Bats Barbarians Furnace Goblin Barrel
Zap
Bats Furnace Goblin Barrel
Barbarian Barrel
Barbarians Furnace Wizard Goblin Barrel Giant Skeleton
The Log
Barbarians Furnace Goblin Barrel Giant Skeleton
Earthquake
Barbarians Furnace Goblin Barrel
Arrows
Bats Furnace Goblin Barrel
Royal Delivery
Bats Barbarians Wizard Goblin Barrel Giant Skeleton
Fireball
Barbarians Furnace Wizard Goblin Barrel
Poison
Bats Barbarians Furnace Wizard
Lightning
Furnace Wizard
Rocket
Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Goblin Barrel Furnace Barbarians Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Goblin Barrel
Arrows
Mirror Goblin Barrel Giant Skeleton
Barbarians
Furnace
Mirror Goblin Barrel Giant Skeleton
Wizard
Giant Skeleton
Mirror
Arrows Goblin Barrel Furnace Giant Skeleton
Goblin Barrel
Mirror Bats Arrows Furnace Giant Skeleton
Giant Skeleton
Bats Arrows Furnace Wizard Mirror Goblin Barrel

Defense Synergies 2 6

Bats
Giant Skeleton
Arrows
Mirror Barbarians Furnace Giant Skeleton
Barbarians
Arrows Furnace
Furnace
Mirror Arrows Barbarians
Wizard
Giant Skeleton
Mirror
Arrows Furnace
Goblin Barrel
Giant Skeleton
Bats Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Bats Furnace
Barbarians Furnace Bats Giant Skeleton
Barbarians Bats Furnace
Arrows Barbarians Giant Skeleton
Arrows Bats Furnace
Bats Furnace Arrows Wizard
Arrows Barbarians Giant Skeleton
Barbarians Furnace
Barbarians Giant Skeleton
Bats Barbarians Arrows Furnace Wizard Giant Skeleton
Arrows Bats Furnace Wizard
Barbarians Furnace Bats Wizard Giant Skeleton
Wizard Bats Arrows Barbarians Furnace
Barbarians Furnace
Barbarians Furnace
Barbarians Wizard Bats Arrows Furnace
Arrows Bats Barbarians Furnace Wizard
Arrows Furnace Wizard Bats Barbarians Giant Skeleton
Barbarians
Wizard Bats Arrows Barbarians Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Furnace Giant Skeleton
Arrows Wizard
Barbarians Giant Skeleton Bats Furnace
Giant Skeleton Bats Barbarians
Barbarians Giant Skeleton
Arrows Furnace Wizard Bats
Bats Barbarians Furnace Giant Skeleton
Giant Skeleton Barbarians
Giant Skeleton Bats Barbarians
Barbarians
Bats Barbarians Giant Skeleton
Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton Wizard
Wizard Barbarians Furnace
Barbarians Bats Furnace Giant Skeleton
Bats Arrows Barbarians Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Barbarians Giant Skeleton
Wizard Arrows Furnace
Arrows Wizard Bats Furnace
Arrows Furnace Wizard
Arrows Wizard
Arrows Wizard
Bats
Arrows Wizard
Arrows Wizard
Arrows
Arrows Furnace
Arrows Furnace Wizard
Arrows Furnace Wizard
Arrows
Bats
Arrows Wizard
Arrows Wizard
Giant Skeleton
Arrows Wizard
Arrows Barbarians
Arrows Furnace Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Furnace Wizard
Bats Wizard
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Bats Barbarians
Arrows Wizard
Arrows
Wizard
Arrows Wizard
Arrows Giant Skeleton
Bats Giant Skeleton
Bats
Giant Skeleton

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