My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Hog Rider Royal Hogs Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Royal Hogs Guards
Giant Snowball
Bats Barbarians Dart Goblin Hog Rider Royal Hogs Guards Princess
Zap
Bats Dart Goblin Royal Hogs Guards Princess
Barbarian Barrel
Barbarians Dart Goblin Royal Hogs Guards Princess
The Log
Barbarians Dart Goblin Hog Rider Royal Hogs Guards Princess
Earthquake
Barbarians Hog Rider Royal Hogs Guards
Arrows
Bats Dart Goblin Royal Hogs Guards Princess
Royal Delivery
Bats Barbarians Dart Goblin Hog Rider Royal Hogs Guards Princess
Fireball
Barbarians Dart Goblin Hog Rider Royal Hogs Princess
Poison
Bats Barbarians Dart Goblin Royal Hogs Guards Princess
Lightning
Rocket
Barbarians Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Guards Princess Hog Rider Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Dart Goblin Guards

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Royal Hogs
Arrows
Hog Rider Royal Hogs
Barbarians
Hog Rider
Dart Goblin
Hog Rider Royal Hogs Princess
Hog Rider
Bats Arrows Barbarians Dart Goblin Guards Princess
Royal Hogs
Arrows Bats Dart Goblin Guards Princess
Guards
Hog Rider Royal Hogs
Princess
Dart Goblin Hog Rider Royal Hogs

Defense Synergies 0 5

Bats
Dart Goblin
Arrows
Barbarians
Barbarians
Arrows
Dart Goblin
Bats Guards Princess
Hog Rider
Royal Hogs
Guards
Dart Goblin Princess
Princess
Dart Goblin Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Barbarians Bats Dart Goblin
Barbarians Bats Dart Goblin
Barbarians Bats Dart Goblin Guards
Arrows Barbarians Princess
Arrows Bats Dart Goblin Guards
Bats Dart Goblin Arrows Princess
Arrows Barbarians Dart Goblin
Barbarians Princess
Guards Barbarians Dart Goblin
Bats Barbarians Dart Goblin Guards Arrows Princess
Arrows Bats Dart Goblin Princess
Barbarians Bats Guards
Bats Arrows Barbarians Dart Goblin Guards Princess
Barbarians
Barbarians
Barbarians Bats Arrows
Arrows Bats Barbarians Dart Goblin Guards
Arrows Bats Barbarians Dart Goblin Guards Princess
Barbarians Dart Goblin
Bats Arrows Barbarians Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards
Arrows
Barbarians Guards Bats
Guards Bats Barbarians
Barbarians Guards
Arrows Bats Dart Goblin Princess
Guards Bats Barbarians Dart Goblin
Barbarians
Bats Barbarians
Barbarians Dart Goblin Guards
Bats Barbarians Dart Goblin Guards
Arrows Barbarians Guards
Barbarians Guards
Barbarians Dart Goblin Princess
Barbarians Guards Bats Dart Goblin
Bats Arrows Barbarians Dart Goblin Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Dart Goblin Guards
Arrows Dart Goblin Princess
Arrows Dart Goblin
Arrows Barbarians Dart Goblin Guards
Arrows
Arrows Bats Dart Goblin Princess
Arrows Dart Goblin Princess
Arrows Dart Goblin Princess
Arrows Dart Goblin
Bats Guards
Arrows Dart Goblin Princess
Arrows Dart Goblin Princess
Dart Goblin Princess
Arrows Dart Goblin Princess
Princess Arrows Dart Goblin
Arrows Dart Goblin Princess
Arrows Dart Goblin Princess
Arrows
Bats
Arrows Dart Goblin Princess
Arrows Dart Goblin Princess
Arrows Princess
Arrows Barbarians
Arrows Princess
Arrows Dart Goblin Princess
Arrows Princess
Arrows Dart Goblin
Bats Arrows Dart Goblin Princess
Bats Dart Goblin Guards
Arrows Dart Goblin
Arrows Princess
Arrows Princess
Bats Barbarians Dart Goblin Guards Princess
Arrows Dart Goblin Princess
Arrows
Dart Goblin Princess
Arrows Dart Goblin Princess
Arrows
Dart Goblin
Bats Dart Goblin Guards Princess
Bats Dart Goblin Princess
Dart Goblin Princess

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