My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Princess Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Battle Ram Princess Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Battle Ram Goblin Barrel Night Witch
Giant Snowball
Bats Archers Battle Ram Goblin Barrel Princess Night Witch
Zap
Bats Archers Battle Ram Goblin Barrel Princess Night Witch
Barbarian Barrel
Archers Battle Ram Goblin Barrel Princess Ice Wizard Night Witch
The Log
Archers Battle Ram Goblin Barrel Princess
Earthquake
Archers Goblin Barrel
Arrows
Bats Archers Goblin Barrel Princess Night Witch
Royal Delivery
Bats Archers Battle Ram Goblin Barrel Princess Ice Wizard Night Witch
Fireball
Archers Battle Ram Goblin Barrel Princess Ice Wizard Night Witch
Poison
Bats Archers Princess Ice Wizard Night Witch
Lightning
Battle Ram Ice Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Princess Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Archers Goblin Barrel Princess Ice Wizard Battle Ram Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Archers Goblin Barrel

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Barbarian Barrel Goblin Barrel
Archers
Battle Ram Barbarian Barrel
Battle Ram
Bats Archers Barbarian Barrel Goblin Barrel Princess
Barbarian Barrel
Bats Archers Battle Ram Goblin Barrel Ice Wizard
Goblin Barrel
Bats Battle Ram Barbarian Barrel Princess Ice Wizard
Princess
Battle Ram Goblin Barrel
Ice Wizard
Barbarian Barrel Goblin Barrel
Night Witch

Defense Synergies 1 8

Bats
Barbarian Barrel Ice Wizard
Archers
Barbarian Barrel Ice Wizard
Battle Ram
Barbarian Barrel
Archers Bats Princess Ice Wizard Night Witch
Goblin Barrel
Princess
Barbarian Barrel Ice Wizard
Ice Wizard
Bats Archers Barbarian Barrel Princess Night Witch
Night Witch
Barbarian Barrel Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Bats Ice Wizard Night Witch
Bats Archers Ice Wizard Night Witch
Night Witch Bats Ice Wizard
Barbarian Barrel Princess
Barbarian Barrel Bats Archers Ice Wizard Night Witch
Bats Archers Princess Ice Wizard Night Witch
Barbarian Barrel
Princess Ice Wizard Night Witch
Archers Barbarian Barrel Ice Wizard Night Witch
Bats Archers Ice Wizard Barbarian Barrel Princess Night Witch
Bats Archers Princess Ice Wizard Night Witch
Night Witch Bats Ice Wizard
Bats Barbarian Barrel Princess Night Witch
Bats Night Witch
Bats Archers Barbarian Barrel Ice Wizard Night Witch
Barbarian Barrel Bats Archers Princess Ice Wizard
Bats Archers Barbarian Barrel Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Barbarian Barrel
Archers Barbarian Barrel
Bats
Bats Barbarian Barrel Night Witch
Night Witch
Bats Archers Princess Ice Wizard
Bats Archers Ice Wizard Night Witch
Bats Barbarian Barrel
Bats
Night Witch
Archers Princess
Bats Archers Barbarian Barrel Night Witch
Bats Archers Barbarian Barrel Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Barbarian Barrel
Barbarian Barrel Princess Ice Wizard
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bats Princess Ice Wizard
Archers Princess
Barbarian Barrel Princess Ice Wizard
Bats Night Witch
Barbarian Barrel Princess
Archers Princess
Barbarian Barrel Princess
Barbarian Barrel Princess
Princess Barbarian Barrel
Barbarian Barrel Princess
Barbarian Barrel Princess
Barbarian Barrel
Bats Night Witch
Archers Barbarian Barrel Princess
Barbarian Barrel Princess
Night Witch
Princess
Barbarian Barrel
Barbarian Barrel Princess Ice Wizard
Barbarian Barrel Princess Ice Wizard
Princess
Barbarian Barrel
Bats Archers Princess Ice Wizard Night Witch
Bats
Night Witch
Night Witch
Princess
Princess
Bats Archers Barbarian Barrel Princess Night Witch
Archers Princess Ice Wizard
Barbarian Barrel
Princess
Princess
Bats Princess
Bats Princess
Barbarian Barrel Princess

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