My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions Hog Rider
Giant Snowball
Bats Archers Minions Hog Rider Witch
Zap
Bats Archers Minions Witch
Barbarian Barrel
Archers Wizard Witch
The Log
Archers Hog Rider Witch
Earthquake
Archers Hog Rider Witch
Arrows
Bats Archers Minions Witch
Royal Delivery
Bats Archers Minions Hog Rider Wizard Witch
Fireball
Archers Minions Hog Rider Wizard Witch
Poison
Bats Archers Minions Wizard Witch
Lightning
Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Minions Hog Rider Poison Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Minions Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Minions
Archers
Hog Rider Mega Knight
Minions
Hog Rider Mega Knight Bats
Hog Rider
Bats Minions Archers Wizard Poison Witch Mega Knight
Wizard
Hog Rider Mega Knight
Poison
Hog Rider Mega Knight
Witch
Hog Rider Mega Knight
Mega Knight
Bats Minions Archers Hog Rider Wizard Poison Witch

Defense Synergies 0 9

Bats
Minions Mega Knight
Archers
Minions Witch Mega Knight
Minions
Bats Archers Mega Knight
Hog Rider
Wizard
Mega Knight
Poison
Mega Knight
Witch
Archers Mega Knight
Mega Knight
Bats Archers Minions Wizard Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Bats Minions Witch Mega Knight
Witch Mega Knight Bats Archers Minions
Witch Bats Minions Mega Knight
Poison Mega Knight
Bats Archers Minions Mega Knight
Bats Minions Archers Wizard Poison Witch
Poison Mega Knight
Witch Minions
Archers Mega Knight
Bats Archers Minions Poison Witch Wizard Mega Knight
Minions Bats Archers Wizard Poison Witch
Mega Knight Bats Minions Wizard Witch
Wizard Mega Knight Bats Minions Poison Witch
Mega Knight
Mega Knight
Wizard Mega Knight Bats Minions Poison Witch
Mega Knight Bats Archers Minions Wizard Witch
Wizard Poison Witch Bats Archers Minions Mega Knight
Wizard Mega Knight Bats Archers Minions Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Witch
Poison Archers Wizard Mega Knight
Mega Knight Bats Minions Witch
Mega Knight Bats
Witch Mega Knight
Wizard Poison Bats Archers Minions Witch
Bats Archers Minions Witch
Mega Knight
Mega Knight Bats Minions Poison Witch
Witch
Mega Knight Bats Minions Witch
Mega Knight Poison
Mega Knight Wizard Witch
Wizard Archers Witch Mega Knight
Witch Bats Archers Minions Poison
Bats Minions Poison Mega Knight Archers Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison
Wizard Poison Mega Knight
Wizard Poison Bats Minions Witch
Archers Wizard Poison Witch
Poison Wizard
Poison Wizard
Bats Minions Poison
Poison Wizard
Poison Archers Wizard
Poison
Minions Poison
Poison
Wizard Poison Witch
Wizard Poison Mega Knight
Poison
Bats Minions
Archers Wizard Poison Mega Knight
Wizard Poison Witch Mega Knight
Minions Poison Mega Knight
Wizard Poison
Poison
Poison Wizard Witch Mega Knight
Witch
Poison Wizard Witch
Wizard Poison Witch Mega Knight
Poison
Poison Bats Archers Wizard Witch
Bats Minions Wizard Poison Witch
Poison Wizard Mega Knight
Poison
Mega Knight
Wizard Poison
Bats Archers Minions Witch
Poison Archers Wizard Witch
Poison Wizard Mega Knight
Wizard Poison
Poison
Mega Knight
Bats Minions Poison Witch
Bats Poison Witch
Poison Witch Mega Knight

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