My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Valkyrie Flying Machine Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Flying Machine Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Hogs
Giant Snowball
Bats Archers Flying Machine Royal Hogs
Zap
Bats Archers Flying Machine Royal Hogs
Barbarian Barrel
Archers Knight Valkyrie Royal Hogs
The Log
Archers Royal Hogs
Earthquake
Archers Royal Hogs
Arrows
Bats Archers Flying Machine Royal Hogs
Royal Delivery
Bats Archers Knight Valkyrie Flying Machine Royal Hogs
Fireball
Archers Flying Machine Royal Hogs
Poison
Bats Archers Flying Machine Royal Hogs
Lightning
Knight Valkyrie
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Rage Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Archers Knight Valkyrie Flying Machine Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Archers Knight

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Mega Knight Flying Machine Royal Hogs Rage
Archers
Knight Valkyrie Royal Hogs Mega Knight
Knight
Bats Archers Flying Machine Royal Hogs
Valkyrie
Bats Archers Flying Machine Royal Hogs
Flying Machine
Bats Knight Valkyrie Royal Hogs Mega Knight
Royal Hogs
Bats Archers Knight Valkyrie Flying Machine Mega Knight
Rage
Bats
Mega Knight
Bats Archers Flying Machine Royal Hogs

Defense Synergies 3 6

Bats
Knight Valkyrie Mega Knight
Archers
Knight Valkyrie Mega Knight
Knight
Bats Archers Flying Machine
Valkyrie
Archers Bats Flying Machine
Flying Machine
Knight Valkyrie Mega Knight
Royal Hogs
Rage
Mega Knight
Bats Archers Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Flying Machine
Bats Knight Valkyrie Flying Machine Mega Knight
Mega Knight Bats Archers Knight Valkyrie
Bats Knight Valkyrie Mega Knight
Valkyrie Mega Knight
Bats Archers Valkyrie Flying Machine Mega Knight
Bats Archers Flying Machine
Valkyrie Flying Machine Mega Knight
Knight Archers Valkyrie Mega Knight
Bats Archers Valkyrie Knight Flying Machine Mega Knight
Bats Archers Flying Machine
Mega Knight Bats Knight Valkyrie Flying Machine
Valkyrie Mega Knight Bats
Knight Mega Knight
Mega Knight
Mega Knight Bats Knight Valkyrie
Mega Knight Bats Archers Knight Valkyrie Flying Machine
Valkyrie Bats Archers Knight Flying Machine Mega Knight
Valkyrie Mega Knight Bats Archers Knight Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Archers
Archers Knight Valkyrie Flying Machine Mega Knight
Mega Knight Bats Knight Valkyrie
Valkyrie Mega Knight Bats Knight
Knight Valkyrie Mega Knight
Bats Archers Flying Machine
Bats Archers Knight Valkyrie Flying Machine
Mega Knight Knight Valkyrie
Mega Knight Bats Knight Valkyrie Flying Machine
Mega Knight Bats Knight Valkyrie Flying Machine
Mega Knight Valkyrie
Mega Knight Knight Valkyrie
Archers Valkyrie Flying Machine Mega Knight
Bats Archers Knight Valkyrie Flying Machine
Bats Valkyrie Mega Knight Archers Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Flying Machine
Flying Machine
Flying Machine
Knight Valkyrie Flying Machine
Valkyrie Mega Knight
Bats Flying Machine
Archers Flying Machine
Flying Machine
Flying Machine
Bats
Knight Valkyrie Flying Machine
Archers Flying Machine
Flying Machine Knight
Flying Machine
Flying Machine
Flying Machine
Flying Machine Mega Knight
Bats
Archers Flying Machine Mega Knight
Valkyrie Flying Machine Mega Knight
Mega Knight
Flying Machine
Valkyrie Mega Knight
Flying Machine
Flying Machine Mega Knight
Bats Archers Flying Machine
Bats Flying Machine
Mega Knight
Mega Knight
Bats Archers Flying Machine
Archers Flying Machine
Knight Valkyrie Flying Machine Mega Knight
Flying Machine
Flying Machine Mega Knight
Bats Flying Machine
Bats Flying Machine
Flying Machine Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: