My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minion Horde Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dart Goblin Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minion Horde Royal Hogs
Giant Snowball
Bats Archers Minion Horde Dart Goblin Royal Hogs
Zap
Bats Archers Minion Horde Dart Goblin Inferno Tower Royal Hogs
Barbarian Barrel
Archers Dart Goblin Inferno Tower Royal Hogs
The Log
Archers Dart Goblin Royal Hogs
Earthquake
Archers Inferno Tower Royal Hogs
Arrows
Bats Archers Minion Horde Dart Goblin Royal Hogs
Royal Delivery
Bats Archers Minion Horde Dart Goblin Royal Hogs
Fireball
Archers Minion Horde Dart Goblin Inferno Tower Royal Hogs
Poison
Bats Archers Minion Horde Dart Goblin Inferno Tower Royal Hogs
Lightning
Inferno Tower
Rocket
Minion Horde Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Dart Goblin Fireball Minion Horde Inferno Tower Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Dart Goblin Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Royal Hogs
Archers
Royal Hogs Mega Knight
Minion Horde
Mega Knight
Dart Goblin
Royal Hogs Mega Knight
Fireball
Royal Hogs Mega Knight
Inferno Tower
Royal Hogs
Bats Archers Dart Goblin Fireball Mega Knight
Mega Knight
Bats Minion Horde Archers Dart Goblin Fireball Royal Hogs

Defense Synergies 0 12

Bats
Dart Goblin Inferno Tower Mega Knight
Archers
Dart Goblin Inferno Tower Mega Knight
Minion Horde
Inferno Tower
Dart Goblin
Bats Archers Inferno Tower Mega Knight
Fireball
Inferno Tower Mega Knight
Inferno Tower
Bats Archers Minion Horde Dart Goblin Fireball Mega Knight
Royal Hogs
Mega Knight
Bats Archers Dart Goblin Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Dart Goblin Fireball Inferno Tower
Minion Horde Inferno Tower Bats Dart Goblin Mega Knight
Minion Horde Inferno Tower Mega Knight Bats Archers Dart Goblin
Minion Horde Inferno Tower Bats Dart Goblin Mega Knight
Fireball Mega Knight
Fireball Bats Archers Dart Goblin Mega Knight
Bats Minion Horde Dart Goblin Inferno Tower Archers Fireball
Dart Goblin Fireball Inferno Tower Mega Knight
Minion Horde Inferno Tower
Archers Minion Horde Dart Goblin Inferno Tower Mega Knight
Bats Archers Minion Horde Dart Goblin Fireball Mega Knight
Minion Horde Inferno Tower Bats Archers Dart Goblin Fireball
Minion Horde Inferno Tower Mega Knight Bats Fireball
Fireball Mega Knight Bats Minion Horde Dart Goblin
Inferno Tower Minion Horde Mega Knight
Minion Horde Inferno Tower Fireball Mega Knight
Minion Horde Mega Knight Bats Fireball Inferno Tower
Fireball Mega Knight Bats Archers Minion Horde Dart Goblin
Bats Archers Dart Goblin Fireball Mega Knight
Dart Goblin Inferno Tower
Mega Knight Bats Archers Minion Horde Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Fireball Inferno Tower
Fireball Archers Mega Knight
Mega Knight Bats Minion Horde Inferno Tower
Mega Knight Bats Minion Horde Fireball Inferno Tower
Inferno Tower Minion Horde Mega Knight
Fireball Bats Archers Minion Horde Dart Goblin
Bats Archers Minion Horde Dart Goblin Fireball Inferno Tower
Inferno Tower Mega Knight Minion Horde
Minion Horde Mega Knight Bats Fireball Inferno Tower
Inferno Tower Minion Horde Dart Goblin
Mega Knight Bats Minion Horde Dart Goblin Inferno Tower
Mega Knight Fireball
Mega Knight Minion Horde Fireball Inferno Tower
Archers Minion Horde Dart Goblin Fireball Mega Knight
Inferno Tower Bats Archers Minion Horde Dart Goblin Fireball
Bats Mega Knight Archers Minion Horde Dart Goblin Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Dart Goblin
Fireball Dart Goblin
Minion Horde Dart Goblin Fireball
Dart Goblin Fireball
Fireball Minion Horde Mega Knight
Fireball Bats Minion Horde Dart Goblin
Archers Minion Horde Dart Goblin
Fireball Dart Goblin
Fireball Dart Goblin
Bats Minion Horde Fireball
Minion Horde Dart Goblin Fireball
Fireball Archers Dart Goblin
Dart Goblin Fireball
Minion Horde Dart Goblin Fireball
Dart Goblin Fireball
Minion Horde Dart Goblin Fireball
Minion Horde Dart Goblin Fireball Mega Knight
Fireball
Bats Minion Horde
Archers Dart Goblin Fireball Mega Knight
Dart Goblin Fireball Mega Knight
Minion Horde Fireball Mega Knight
Fireball
Minion Horde Fireball
Fireball Mega Knight
Minion Horde
Fireball Dart Goblin
Fireball Mega Knight
Fireball Dart Goblin
Bats Archers Minion Horde Dart Goblin Fireball
Bats Minion Horde Dart Goblin Fireball
Minion Horde Fireball
Minion Horde Dart Goblin Fireball Mega Knight
Minion Horde Fireball
Minion Horde Mega Knight
Fireball
Minion Horde Bats Archers Dart Goblin Fireball
Fireball Archers Dart Goblin
Fireball
Fireball Minion Horde Dart Goblin Mega Knight
Dart Goblin Fireball
Fireball
Minion Horde Dart Goblin Mega Knight
Bats Minion Horde Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball Mega Knight

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