My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Skeleton Barrel Royal Recruits Valkyrie Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Barrel Royal Recruits Goblin Barrel
Giant Snowball
Bats Archers Skeleton Barrel Royal Recruits Goblin Barrel Little Prince
Zap
Bats Archers Skeleton Barrel Goblin Barrel Little Prince
Barbarian Barrel
Archers Skeleton Barrel Royal Recruits Valkyrie Goblin Barrel Little Prince
The Log
Archers Skeleton Barrel Royal Recruits Goblin Barrel Little Prince
Earthquake
Archers Goblin Barrel
Arrows
Bats Archers Skeleton Barrel Royal Recruits Goblin Barrel Little Prince
Royal Delivery
Bats Archers Skeleton Barrel Royal Recruits Valkyrie Goblin Barrel Little Prince
Fireball
Archers Skeleton Barrel Goblin Barrel Little Prince
Poison
Bats Archers Skeleton Barrel Royal Recruits Little Prince
Lightning
Valkyrie Little Prince
Rocket
Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Royal Recruits Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Skeleton Barrel Goblin Barrel Little Prince Valkyrie Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Skeleton Barrel

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Valkyrie Royal Recruits Goblin Barrel
Archers
Valkyrie Arrows Skeleton Barrel Royal Recruits
Arrows
Archers Skeleton Barrel Goblin Barrel
Skeleton Barrel
Bats Goblin Barrel Archers Arrows Royal Recruits Valkyrie
Royal Recruits
Bats Archers Skeleton Barrel
Valkyrie
Bats Archers Goblin Barrel Skeleton Barrel Little Prince
Goblin Barrel
Skeleton Barrel Valkyrie Bats Arrows
Little Prince
Valkyrie

Defense Synergies 1 6

Bats
Royal Recruits Valkyrie
Archers
Valkyrie Royal Recruits
Arrows
Valkyrie Little Prince
Skeleton Barrel
Royal Recruits
Bats Archers
Valkyrie
Archers Bats Arrows Little Prince
Goblin Barrel
Little Prince
Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Royal Recruits Valkyrie
Bats Royal Recruits Valkyrie
Bats Archers Royal Recruits Valkyrie
Royal Recruits Bats Valkyrie
Arrows Royal Recruits Valkyrie
Arrows Bats Archers Valkyrie
Bats Archers Arrows Little Prince
Arrows Skeleton Barrel Royal Recruits Valkyrie
Royal Recruits
Archers Royal Recruits Valkyrie Little Prince
Bats Archers Valkyrie Arrows Royal Recruits
Arrows Bats Archers
Royal Recruits Bats Valkyrie
Valkyrie Bats Arrows Royal Recruits
Royal Recruits
Royal Recruits
Bats Arrows Royal Recruits Valkyrie
Arrows Bats Archers Royal Recruits Valkyrie Little Prince
Arrows Valkyrie Bats Archers Royal Recruits Little Prince
Royal Recruits
Royal Recruits Valkyrie Bats Archers Arrows Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Archers
Archers Arrows Skeleton Barrel Valkyrie
Royal Recruits Bats Valkyrie
Royal Recruits Valkyrie Bats
Royal Recruits Valkyrie
Arrows Bats Archers Skeleton Barrel
Royal Recruits Bats Archers Valkyrie
Royal Recruits Valkyrie
Royal Recruits Bats Valkyrie
Royal Recruits
Bats Royal Recruits Valkyrie
Royal Recruits Arrows Valkyrie
Royal Recruits Valkyrie
Royal Recruits Archers Valkyrie
Royal Recruits Bats Archers Valkyrie Little Prince
Bats Arrows Valkyrie Archers Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Royal Recruits Valkyrie
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Royal Recruits Valkyrie
Arrows Valkyrie
Arrows Bats Skeleton Barrel
Archers Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats
Arrows Skeleton Barrel Royal Recruits Valkyrie
Archers Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Royal Recruits
Arrows
Bats
Archers Arrows Skeleton Barrel
Arrows Skeleton Barrel Valkyrie Little Prince
Arrows
Arrows Skeleton Barrel Royal Recruits
Arrows Valkyrie Little Prince
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Archers Arrows Little Prince
Bats Skeleton Barrel
Arrows
Arrows
Arrows
Skeleton Barrel Bats Archers Royal Recruits
Archers Arrows
Arrows
Valkyrie
Arrows Skeleton Barrel
Arrows
Royal Recruits
Bats Royal Recruits
Bats
Skeleton Barrel Royal Recruits Little Prince

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