My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Musketeer Valkyrie Giant Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant Prince
Giant Snowball
Bats Archers Musketeer Witch
Zap
Bats Archers Witch Prince
Barbarian Barrel
Archers Musketeer Valkyrie Witch
The Log
Archers Musketeer Witch Prince
Earthquake
Archers Witch
Arrows
Bats Archers Witch
Royal Delivery
Bats Archers Musketeer Valkyrie Witch Prince
Fireball
Archers Musketeer Witch
Poison
Bats Archers Musketeer Witch
Lightning
Musketeer Valkyrie Witch Prince
Rocket
Musketeer Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Musketeer Valkyrie Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Arrows Musketeer

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Prince
Archers
Valkyrie Arrows Giant Prince
Arrows
Giant Archers Prince
Musketeer
Valkyrie Giant Prince
Valkyrie
Bats Archers Musketeer Prince Giant Witch
Giant
Bats Arrows Musketeer Prince Archers Valkyrie Witch
Witch
Valkyrie Giant Prince
Prince
Valkyrie Giant Bats Archers Arrows Musketeer Witch

Defense Synergies 2 9

Bats
Musketeer Valkyrie Prince
Archers
Valkyrie Witch
Arrows
Valkyrie Prince
Musketeer
Valkyrie Bats
Valkyrie
Archers Musketeer Bats Arrows Witch Prince
Giant
Witch
Archers Valkyrie Prince
Prince
Bats Arrows Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Bats Musketeer Valkyrie Witch Prince
Witch Prince Bats Archers Musketeer Valkyrie
Witch Prince Bats Musketeer Valkyrie
Arrows Valkyrie Prince
Arrows Bats Archers Musketeer Valkyrie
Bats Musketeer Archers Arrows Witch
Arrows Musketeer Valkyrie
Witch Musketeer Prince
Archers Musketeer Valkyrie Prince
Bats Archers Valkyrie Witch Arrows Musketeer
Arrows Musketeer Bats Archers Witch
Prince Bats Musketeer Valkyrie Witch
Valkyrie Bats Arrows Witch Prince
Prince
Prince
Bats Arrows Musketeer Valkyrie Witch Prince
Arrows Bats Archers Musketeer Valkyrie Witch Prince
Arrows Valkyrie Witch Bats Archers Musketeer
Musketeer Prince
Valkyrie Bats Archers Arrows Musketeer Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Witch Prince
Archers Arrows Musketeer Valkyrie Prince
Bats Musketeer Valkyrie Witch Prince
Valkyrie Prince Bats Musketeer
Musketeer Valkyrie Witch Prince
Arrows Bats Archers Musketeer Witch
Prince Bats Archers Musketeer Valkyrie Witch
Valkyrie Prince
Bats Valkyrie Witch Prince
Witch Musketeer
Bats Musketeer Valkyrie Witch Prince
Arrows Valkyrie Prince
Prince Valkyrie Witch
Archers Musketeer Valkyrie Witch
Witch Bats Archers Musketeer Valkyrie Prince
Bats Arrows Valkyrie Archers Musketeer Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Musketeer Valkyrie Prince
Arrows Valkyrie
Arrows Bats Musketeer Witch
Archers Arrows Musketeer Witch
Arrows
Arrows
Bats Musketeer Prince
Arrows Musketeer Valkyrie Prince
Archers Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer Prince
Arrows Musketeer Witch
Arrows Musketeer
Arrows
Bats
Archers Arrows Musketeer Prince
Arrows Valkyrie Witch
Musketeer Prince
Arrows
Musketeer Prince
Arrows Musketeer
Arrows Valkyrie Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch Prince
Arrows Musketeer
Bats Archers Arrows Musketeer Witch
Bats Musketeer Witch
Arrows Musketeer
Arrows
Prince
Arrows
Bats Archers Musketeer Witch Prince
Archers Arrows Musketeer Witch
Arrows
Musketeer Valkyrie Prince
Arrows Musketeer
Arrows
Musketeer Prince
Bats Musketeer Witch
Bats Musketeer Witch
Musketeer Witch Prince

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