My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Dark Prince Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Dark Prince Night Witch
Giant Snowball
Bats Archers Night Witch
Zap
Bats Archers Dark Prince Night Witch
Barbarian Barrel
Archers Dark Prince Night Witch
The Log
Archers Mini P.E.K.K.A Dark Prince
Earthquake
Archers
Arrows
Bats Archers Night Witch
Royal Delivery
Bats Archers Mini P.E.K.K.A Dark Prince Night Witch
Fireball
Archers Night Witch
Poison
Bats Archers Night Witch
Lightning
Mini P.E.K.K.A Dark Prince Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Rage Dark Prince Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Archers Arrows Mini P.E.K.K.A Dark Prince Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Archers Arrows

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Rage Dark Prince Golem
Archers
Arrows Mini P.E.K.K.A Dark Prince Golem
Arrows
Golem Archers Mini P.E.K.K.A Dark Prince Night Witch
Mini P.E.K.K.A
Bats Archers Arrows Rage Dark Prince Golem
Rage
Bats Mini P.E.K.K.A Dark Prince Night Witch
Dark Prince
Bats Archers Arrows Mini P.E.K.K.A Rage Golem
Golem
Arrows Night Witch Bats Archers Mini P.E.K.K.A Dark Prince
Night Witch
Golem Arrows Rage

Defense Synergies 0 7

Bats
Mini P.E.K.K.A Dark Prince
Archers
Mini P.E.K.K.A Dark Prince
Arrows
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Bats Archers Arrows
Rage
Dark Prince
Bats Archers Arrows Night Witch
Golem
Night Witch
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Bats Dark Prince Night Witch
Mini P.E.K.K.A Bats Archers Dark Prince Night Witch
Mini P.E.K.K.A Night Witch Bats Dark Prince
Arrows Mini P.E.K.K.A Dark Prince
Arrows Bats Archers Dark Prince Night Witch
Bats Archers Arrows Night Witch
Arrows
Mini P.E.K.K.A Night Witch
Archers Mini P.E.K.K.A Dark Prince Night Witch
Bats Archers Arrows Dark Prince Night Witch
Arrows Bats Archers Night Witch
Mini P.E.K.K.A Night Witch Bats Dark Prince
Bats Arrows Mini P.E.K.K.A Dark Prince Night Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Dark Prince Night Witch
Arrows Bats Archers Dark Prince Night Witch
Arrows Bats Archers Dark Prince
Mini P.E.K.K.A
Dark Prince Bats Archers Arrows Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Dark Prince
Archers Arrows Mini P.E.K.K.A
Bats Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Bats Night Witch
Mini P.E.K.K.A Dark Prince Night Witch
Arrows Bats Archers
Mini P.E.K.K.A Dark Prince Bats Archers Night Witch
Mini P.E.K.K.A Dark Prince
Bats Mini P.E.K.K.A Dark Prince
Bats Mini P.E.K.K.A Dark Prince
Arrows Dark Prince
Mini P.E.K.K.A Dark Prince Night Witch
Archers
Bats Archers Mini P.E.K.K.A Dark Prince Night Witch
Bats Arrows Archers Mini P.E.K.K.A Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Dark Prince
Arrows Dark Prince
Arrows Bats
Archers Arrows
Arrows
Arrows
Bats Mini P.E.K.K.A Night Witch
Arrows Dark Prince
Archers Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats Mini P.E.K.K.A Night Witch
Archers Arrows Mini P.E.K.K.A Dark Prince
Arrows
Night Witch
Arrows
Arrows
Arrows Dark Prince
Arrows
Arrows
Arrows
Bats Archers Arrows Night Witch
Bats
Mini P.E.K.K.A Night Witch
Arrows Night Witch
Arrows
Arrows
Bats Archers Dark Prince Night Witch
Archers Arrows
Arrows
Mini P.E.K.K.A Dark Prince
Arrows
Arrows
Dark Prince
Bats
Bats
Dark Prince

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