My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Mega Minion Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Mega Minion Battle Ram Flying Machine Furnace Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Battle Ram
Giant Snowball
Bats Archers Mega Minion Battle Ram Flying Machine Furnace
Zap
Bats Archers Battle Ram Flying Machine Furnace
Barbarian Barrel
Archers Battle Ram Furnace
The Log
Archers Battle Ram Furnace
Earthquake
Archers Furnace
Arrows
Bats Archers Flying Machine Furnace
Royal Delivery
Bats Archers Mega Minion Battle Ram Flying Machine
Fireball
Archers Mega Minion Battle Ram Flying Machine Furnace
Poison
Bats Archers Mega Minion Flying Machine Furnace
Lightning
Mega Minion Battle Ram Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Battle Ram Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Mega Minion Battle Ram Flying Machine Furnace Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Mega Minion

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Battle Ram Flying Machine Golem
Archers
Arrows Battle Ram Golem
Arrows
Golem Archers Mega Minion Battle Ram
Mega Minion
Golem Bats Arrows Furnace
Battle Ram
Bats Archers Arrows Flying Machine Furnace
Flying Machine
Bats Battle Ram Furnace Golem
Furnace
Mega Minion Battle Ram Flying Machine Golem
Golem
Arrows Mega Minion Bats Archers Flying Machine Furnace

Defense Synergies 0 7

Bats
Archers
Mega Minion Furnace
Arrows
Mega Minion Furnace
Mega Minion
Archers Arrows Flying Machine Furnace
Battle Ram
Flying Machine
Mega Minion Furnace
Furnace
Archers Arrows Mega Minion Flying Machine
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Flying Machine
Bats Mega Minion Flying Machine Furnace
Furnace Bats Archers Mega Minion
Bats Mega Minion Furnace
Arrows
Arrows Bats Archers Mega Minion Flying Machine Furnace
Bats Mega Minion Furnace Archers Arrows Flying Machine
Arrows Flying Machine
Furnace
Archers
Bats Archers Arrows Mega Minion Flying Machine Furnace
Arrows Mega Minion Bats Archers Flying Machine Furnace
Furnace Bats Flying Machine
Bats Arrows Mega Minion Furnace
Furnace
Furnace
Bats Arrows Furnace
Arrows Bats Archers Mega Minion Flying Machine Furnace
Arrows Furnace Bats Archers Mega Minion Flying Machine
Bats Archers Arrows Flying Machine Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace
Archers Arrows Mega Minion Flying Machine
Bats Furnace
Bats
Arrows Furnace Bats Archers Flying Machine
Bats Archers Mega Minion Flying Machine Furnace
Bats Mega Minion Flying Machine
Mega Minion
Bats Mega Minion Flying Machine
Arrows
Archers Flying Machine Furnace
Bats Archers Mega Minion Flying Machine Furnace
Bats Arrows Archers Mega Minion Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Furnace
Arrows Bats Mega Minion Flying Machine Furnace
Archers Arrows Flying Machine Furnace
Arrows Flying Machine
Arrows Flying Machine
Bats
Arrows Flying Machine
Archers Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Arrows Flying Machine Furnace
Arrows Flying Machine Furnace
Arrows Flying Machine Furnace
Arrows
Bats
Archers Arrows Mega Minion Flying Machine
Arrows Flying Machine
Arrows
Arrows Flying Machine
Arrows Furnace
Mega Minion
Arrows Flying Machine
Arrows Flying Machine
Arrows
Bats Archers Arrows Flying Machine Furnace
Bats Mega Minion Flying Machine
Mega Minion
Arrows
Arrows
Arrows
Bats Archers Flying Machine
Archers Arrows Mega Minion Flying Machine
Arrows
Mega Minion Flying Machine
Arrows Flying Machine
Arrows
Mega Minion Flying Machine
Bats Flying Machine
Bats Flying Machine
Flying Machine

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