My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Elite Barbarians Giant
Giant Snowball
Bats Archers Goblin Gang Witch
Zap
Bats Archers Goblin Gang Witch
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Valkyrie Witch
The Log
Archers Goblin Gang Elite Barbarians Witch
Earthquake
Archers Goblin Gang Witch
Arrows
Bats Archers Goblin Gang Witch
Royal Delivery
Bats Archers Goblin Gang Elite Barbarians Valkyrie Witch
Fireball
Archers Goblin Gang Elite Barbarians Witch
Poison
Bats Archers Goblin Gang Witch
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Goblin Gang Valkyrie Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Goblin Gang

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Elite Barbarians
Archers
Valkyrie Arrows Elite Barbarians Giant
Arrows
Elite Barbarians Giant Archers
Goblin Gang
Valkyrie Giant
Elite Barbarians
Arrows Valkyrie Bats Archers
Valkyrie
Bats Archers Elite Barbarians Goblin Gang Giant Witch
Giant
Bats Arrows Archers Goblin Gang Valkyrie Witch
Witch
Valkyrie Giant

Defense Synergies 2 6

Bats
Valkyrie
Archers
Valkyrie Goblin Gang Witch
Arrows
Valkyrie
Goblin Gang
Archers Valkyrie
Elite Barbarians
Valkyrie
Valkyrie
Archers Elite Barbarians Bats Arrows Goblin Gang Witch
Giant
Witch
Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Elite Barbarians Bats Goblin Gang Valkyrie Witch
Goblin Gang Witch Bats Archers Elite Barbarians Valkyrie
Elite Barbarians Witch Bats Goblin Gang Valkyrie
Arrows Elite Barbarians Valkyrie
Arrows Goblin Gang Bats Archers Valkyrie
Bats Archers Arrows Goblin Gang Witch
Arrows Valkyrie
Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers Valkyrie
Bats Archers Goblin Gang Valkyrie Witch Arrows
Arrows Bats Archers Goblin Gang Witch
Bats Goblin Gang Elite Barbarians Valkyrie Witch
Valkyrie Bats Arrows Goblin Gang Witch
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians
Bats Arrows Goblin Gang Elite Barbarians Valkyrie Witch
Arrows Bats Archers Goblin Gang Elite Barbarians Valkyrie Witch
Arrows Valkyrie Witch Bats Archers
Elite Barbarians
Goblin Gang Valkyrie Bats Archers Arrows Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Elite Barbarians Witch
Archers Arrows Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Bats Elite Barbarians Valkyrie Witch
Goblin Gang Valkyrie Bats Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Witch
Arrows Bats Archers Goblin Gang Witch
Goblin Gang Bats Archers Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie
Bats Elite Barbarians Valkyrie Witch
Witch Goblin Gang
Bats Elite Barbarians Valkyrie Witch
Arrows Elite Barbarians Valkyrie
Elite Barbarians Goblin Gang Valkyrie Witch
Archers Valkyrie Witch
Goblin Gang Elite Barbarians Witch Bats Archers Valkyrie
Bats Arrows Valkyrie Archers Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Bats Witch
Archers Arrows Witch
Arrows
Arrows
Bats Goblin Gang Elite Barbarians
Arrows Valkyrie
Archers Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Witch
Arrows
Arrows
Bats
Archers Arrows
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Elite Barbarians Bats Archers Arrows Witch
Bats Witch
Elite Barbarians
Arrows
Arrows
Arrows
Bats Archers Goblin Gang Witch
Archers Arrows Witch
Arrows
Goblin Gang Valkyrie
Arrows
Arrows
Elite Barbarians
Bats Goblin Gang Elite Barbarians Witch
Bats Witch
Witch

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