My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Flying Machine Giant Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Giant Bandit Sparky
Giant Snowball
Bats Archers Goblin Gang Flying Machine
Zap
Bats Archers Goblin Gang Flying Machine Bandit Sparky
Barbarian Barrel
Archers Goblin Gang Bandit Sparky
The Log
Archers Goblin Gang Bandit Sparky
Earthquake
Archers Goblin Gang
Arrows
Bats Archers Goblin Gang Flying Machine
Royal Delivery
Bats Archers Goblin Gang Flying Machine Bandit Sparky
Fireball
Archers Goblin Gang Flying Machine Bandit Sparky
Poison
Bats Archers Goblin Gang Flying Machine Sparky
Lightning
Bandit Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Goblin Gang Bandit Flying Machine Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Flying Machine Bandit Sparky
Archers
Arrows Giant Bandit
Arrows
Giant Sparky Archers Bandit
Goblin Gang
Giant Bandit Sparky
Flying Machine
Bats Giant
Giant
Bats Arrows Sparky Archers Goblin Gang Flying Machine Bandit
Bandit
Bats Archers Arrows Goblin Gang Giant
Sparky
Arrows Giant Bats Goblin Gang

Defense Synergies 0 10

Bats
Bandit Sparky
Archers
Goblin Gang Bandit
Arrows
Bandit Sparky
Goblin Gang
Archers Flying Machine Bandit Sparky
Flying Machine
Goblin Gang Bandit
Giant
Bandit
Bats Archers Arrows Goblin Gang Flying Machine
Sparky
Bats Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Sparky
Sparky Bats Goblin Gang Flying Machine Bandit
Goblin Gang Sparky Bats Archers Bandit
Sparky Bats Goblin Gang Bandit
Arrows Sparky
Arrows Goblin Gang Bats Archers Flying Machine Bandit
Bats Archers Arrows Goblin Gang Flying Machine
Arrows Flying Machine Bandit Sparky
Sparky Goblin Gang
Goblin Gang Archers Bandit Sparky
Bats Archers Goblin Gang Arrows Flying Machine Bandit
Arrows Bats Archers Goblin Gang Flying Machine
Sparky Bats Goblin Gang Flying Machine Bandit
Sparky Bats Arrows Goblin Gang
Sparky Goblin Gang Bandit
Goblin Gang Bandit Sparky
Sparky Bats Arrows Goblin Gang
Arrows Bats Archers Goblin Gang Flying Machine Bandit
Arrows Bats Archers Flying Machine Bandit
Sparky
Goblin Gang Bats Archers Arrows Flying Machine Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Bandit Sparky
Bandit Archers Arrows Goblin Gang Flying Machine
Goblin Gang Bandit Bats Sparky
Goblin Gang Bats Bandit Sparky
Goblin Gang Bandit Sparky
Arrows Bats Archers Goblin Gang Flying Machine
Goblin Gang Sparky Bats Archers Flying Machine Bandit
Sparky
Bats Flying Machine Bandit Sparky
Goblin Gang Sparky
Bats Flying Machine Sparky
Arrows
Goblin Gang Bandit Sparky
Archers Flying Machine Sparky
Goblin Gang Sparky Bats Archers Flying Machine
Bats Arrows Archers Flying Machine Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Bandit Sparky
Arrows Flying Machine Bandit
Arrows Flying Machine Bandit Sparky
Arrows Flying Machine Sparky
Arrows Sparky
Arrows Bats Flying Machine
Archers Arrows Flying Machine Sparky
Arrows Flying Machine
Arrows Flying Machine Bandit
Bats Goblin Gang Sparky
Arrows Flying Machine Bandit Sparky
Archers Arrows Flying Machine
Flying Machine Bandit Sparky
Arrows Flying Machine Bandit
Arrows Flying Machine Sparky
Arrows Flying Machine Bandit Sparky
Arrows Flying Machine Bandit Sparky
Arrows Sparky
Bats Sparky
Archers Arrows Flying Machine Bandit Sparky
Arrows Flying Machine
Sparky
Arrows
Sparky
Arrows Flying Machine
Arrows Sparky
Arrows Flying Machine Bandit Sparky
Arrows Flying Machine Bandit Sparky
Arrows Bandit Sparky
Bats Archers Arrows Flying Machine Sparky
Bats Flying Machine
Sparky
Arrows Bandit Sparky
Arrows Sparky
Sparky
Arrows Sparky
Bats Archers Goblin Gang Flying Machine Bandit
Archers Arrows Flying Machine
Arrows
Goblin Gang Flying Machine Sparky
Arrows Flying Machine
Arrows Sparky
Flying Machine Sparky
Bats Goblin Gang Flying Machine Sparky
Bats Flying Machine
Flying Machine Bandit Sparky

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