My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Giant Graveyard
Giant Snowball
Bats Archers Cannon Goblin Gang Graveyard
Zap
Bats Archers Cannon Goblin Gang Graveyard
Barbarian Barrel
Archers Cannon Goblin Gang Graveyard
The Log
Archers Cannon Goblin Gang Graveyard
Earthquake
Archers Cannon Goblin Gang Graveyard
Arrows
Bats Archers Goblin Gang Graveyard
Royal Delivery
Bats Archers Goblin Gang Bowler Graveyard
Fireball
Archers Cannon Goblin Gang Bowler
Poison
Bats Archers Cannon Goblin Gang Graveyard
Lightning
Cannon Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Cannon Goblin Gang Giant Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Cannon

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Bowler Graveyard
Archers
Arrows Giant Bowler Graveyard
Arrows
Giant Graveyard Archers Bowler
Cannon
Goblin Gang
Giant Bowler
Giant
Bats Arrows Graveyard Archers Goblin Gang Bowler
Bowler
Graveyard Bats Archers Arrows Goblin Gang Giant
Graveyard
Arrows Giant Bowler Bats Archers

Defense Synergies 0 9

Bats
Cannon Bowler
Archers
Cannon Goblin Gang Bowler
Arrows
Cannon Bowler
Cannon
Bats Archers Arrows Goblin Gang Bowler
Goblin Gang
Archers Cannon
Giant
Bowler
Bats Archers Arrows Cannon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon
Bats Cannon Goblin Gang
Cannon Goblin Gang Bowler Bats Archers
Cannon Bats Goblin Gang Bowler
Arrows Bowler
Arrows Goblin Gang Bowler Bats Archers Cannon
Bats Archers Arrows Cannon Goblin Gang
Bowler Arrows Cannon
Cannon Goblin Gang
Goblin Gang Archers Cannon Bowler
Bats Archers Goblin Gang Arrows Cannon Bowler
Arrows Bats Archers Goblin Gang
Cannon Bowler Bats Goblin Gang
Bowler Bats Arrows Cannon Goblin Gang
Cannon Goblin Gang
Cannon Goblin Gang Bowler
Bats Arrows Cannon Goblin Gang Bowler
Arrows Cannon Bats Archers Goblin Gang Bowler
Arrows Bats Archers Cannon Bowler
Cannon
Goblin Gang Bowler Bats Archers Arrows Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Bowler
Archers Arrows Goblin Gang Bowler
Goblin Gang Bats Bowler
Goblin Gang Bowler Bats
Cannon Goblin Gang Bowler
Arrows Bats Archers Goblin Gang
Goblin Gang Bats Archers Bowler
Bats
Cannon Goblin Gang
Bats Bowler
Arrows Bowler
Bowler Cannon Goblin Gang
Archers Cannon Bowler
Goblin Gang Bats Archers Bowler
Bats Arrows Bowler Archers Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Bowler
Arrows
Arrows
Arrows Bowler
Arrows Bats
Archers Arrows Bowler
Arrows Bowler
Arrows
Bats Goblin Gang Bowler
Arrows Bowler
Archers Arrows
Bowler
Arrows
Arrows
Arrows Bowler
Arrows Bowler
Arrows
Bats
Archers Arrows Bowler
Arrows Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Bowler
Arrows Bowler
Arrows Bowler
Arrows
Bats Archers Arrows
Bats
Bowler
Arrows
Arrows
Arrows Bowler
Bats Archers Goblin Gang
Archers Arrows
Arrows
Goblin Gang Bowler
Arrows Bowler
Arrows
Bats Goblin Gang Bowler
Bats
Bowler

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